User controlled graphics object movement based on a amount of joystick angular rotation and point of view angle
First Claim
1. A method of controlling the direction of an object in a processor-managed three-dimensional space via an operating member manipulated by a user, comprising the steps of:
- detecting a manipulation of the operating member;
determining, at the time of the manipulation, a moving direction the processor should move the object based on a direction in which the user moves the control member, offset by a camera angle at which the object is being viewed by the user; and
,moving the object in the three-dimensional space in the above-determined moving direction.
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Accused Products
Abstract
Three-dimensional image display game system and method for use with a display for displaying an object in a three-dimensional space, including an operation controlling device including an operating member having a base end rotatably supported and a free end operable by an operator. The operation controlling device includes an inclination amount data output detector which detects an inclination amount of the operating member to output inclination amount data. The system further includes direction determining circuitry operable to determine a direction that corresponds to an inclination direction of the operating member based on the inclination amount data, and moving object direction determining circuitry which determines a moving direction of the object in three-dimensional space based upon the direction determined by the direction determining circuitry and a point of view angle at which the object is being viewed by the operator in three-dimensional space. A direction in which the operating member must be moved to cause forward movement of the object is offset from a forward direction of the operation controlling device by an angle corresponding to the point of view angle.
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Citations
9 Claims
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1. A method of controlling the direction of an object in a processor-managed three-dimensional space via an operating member manipulated by a user, comprising the steps of:
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detecting a manipulation of the operating member; determining, at the time of the manipulation, a moving direction the processor should move the object based on a direction in which the user moves the control member, offset by a camera angle at which the object is being viewed by the user; and
,moving the object in the three-dimensional space in the above-determined moving direction. - View Dependent Claims (2, 3)
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4. In a three-dimensional image processing system, including an image processing apparatus connected to a display to generate image data for displaying an object existing in a three-dimensional space on said display according to a program, and an operating member manipulated by a user, a method of controlling the moving of an object, said method comprising the steps of:
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detecting an inclination direction from said operating member upon manipulation by the user; determining a moving direction of the object in the three-dimensional space based on the inclination direction and a camera angle at which the object is being viewed by the user at a time when the inclination direction is detected; and moving the object in the determined moving direction on said display. - View Dependent Claims (5, 6)
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7. A three-dimensional image processing system, including an image processing apparatus connected to a display to generate image data for displaying an object existing in a three-dimensional space on said display according to a program, and an operating member manipulated by a user that controls the moving of an object, wherein:
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detecting means detect inclination direction data from said operating member upon manipulation by the user; determining means for determining a moving direction of the object in the three-dimensional space based on the inclination direction and a camera angle at which the object is being viewed by said user at a time when the inclination direction is detected; and moving means for moving the object in the determined moving direction on said display. - View Dependent Claims (8, 9)
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Specification