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Player tracking communication mechanisms in a gaming machine

  • US 7,112,138 B2
  • Filed: 09/16/2002
  • Issued: 09/26/2006
  • Est. Priority Date: 08/03/2001
  • Status: Active Grant
First Claim
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1. A player tracking unit comprising:

  • a multimedia interface comprising;

    a video display;

    an audio interface operable to connect to one or more sound projection devices;

    one or more of the following player tracking interface devices;

    a card reader, a key pad, a bonus button, a function button, a microphone, sound projection devices, a camera, a wireless interface device, a proximity sensor, selection buttons, a enter button, a bar-code reader, an RFID reader and a finger print reader;

    a player tracking controller designed or configured to;

         1) communicate with the multimedia interface, the one or more player tracking interface devices, a master gaming controller that controls a game played on a gaming machine and one or more remote servers,

         2) output a program comprising one of audio content, video content and combinations thereof, to the multimedia interface;

         3) in response to a request initiated at a first remote server, receive a download of digitally formatted video content,

         4) in response to the request initiated at the first remote server, receive one or more conditions for when to display the digitally formatted video content;

         5) in response to a first condition of the one or more conditions being met, display the digitally formatted video content,

         6) collect gaming data from the gaming machine and

         7) send the gaming data to one of the remote servers;

    a multimedia board for processing digitally formatted program files including the digitally formatted video content for output on the multimedia interface;

    a memory for storing the downloaded digitally formatted video content coupled to the multimedia board.

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