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Process for modelling a 3D scene

  • US 7,113,635 B2
  • Filed: 03/25/2003
  • Issued: 09/26/2006
  • Est. Priority Date: 03/25/2002
  • Status: Active Grant
First Claim
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1. Process for modelling a 3D scene (1) defined on the basis of reference images (7) associated with viewpoints (I) and original depth maps, by calculation of approximate depth maps describing a model, comprising the following steps:

  • predetermining of a maximum permitted distortion (5) on a 2D synthesized image (4), generated by the approximation inherent in the model (2),calculating, for a point I of a reference image (7) and on the basis of a set of synthesized images (4) representing the 3D point of the scene corresponding to this point I, of the minimum (zi

    Δ

    zi1) and maximum (zi

    zi2) depth values of a depth zi of the point I corresponding to the maximum permitted distortion,calculating a span ([zm(i), zM(i)]) around the depth zi of this point I, dependant on the minimum value of the error Δ

    zi2 and on the minimum value of the error Δ

    zi1 among the values calculated for the synthesized images of the set,and validating an approximate depth map calculated by iteration, as a function of the approximate depth zapp of 3D points of the corresponding model which relate to points I of the reference image, depending on whether it does or does not belong to the span ([zm(i), zM(i)]) calculated for these points I.

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