Operating device and image processing system using same
First Claim
1. For use with a video game system console having a game program executing processing system for executing said video game program to create a display simulating a three-dimensional world, and a portable storage device having a memory for storing video game instructions including instructions for causing said game program executing processing system to display a player-controlled object and for causing said player controlled object to move at various different speeds, a player controller comprising:
- a joystick control member;
detecting circuitry for generating joystick data indicative of the amount of joystick angular inclination and inclined direction;
processing circuitry for responding to a command from said game program executing processing system to transmit said joystick data to said game program executing processing system, whereby said game program executing processing system is operable to determine the direction and speed for said player controlled object.
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Accused Products
Abstract
An operating device is connected to an image processing apparatus that generates image data to be displayed on a display according to a program. The operating device supplies a signal for providing variation to the image data to be generated by the image processing apparatus. A joystick includes a lever and a disc interlocked therewith so that the rotation of the disc is detected by a photo-interrupter. The pulse from the photo-interrupter is counted by a counter, which counter is reset depending upon a reset signal. The reset signal is supplied to the counter when three of buttons are simultaneously depressed, or when a power supply is turned on, or otherwise from a CPU of the image processing apparatus.
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Citations
18 Claims
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1. For use with a video game system console having a game program executing processing system for executing said video game program to create a display simulating a three-dimensional world, and a portable storage device having a memory for storing video game instructions including instructions for causing said game program executing processing system to display a player-controlled object and for causing said player controlled object to move at various different speeds, a player controller comprising:
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a joystick control member; detecting circuitry for generating joystick data indicative of the amount of joystick angular inclination and inclined direction; processing circuitry for responding to a command from said game program executing processing system to transmit said joystick data to said game program executing processing system, whereby said game program executing processing system is operable to determine the direction and speed for said player controlled object. - View Dependent Claims (2, 3, 4, 5, 6)
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7. For use with a video game system having a game program executing processing system for executing said video game program to create a display simulating a three-dimensional world, and at least one player controller having a joystick control member, detecting circuitry for generating joystick data indicative of the amount of joystick angular inclination and inclined direction and processing circuitry for processing commands from said video game executing processing system, said video game executing processing system responding to data generated by said player controller to modify said display, a portable storage device for controlling the operation of said video game system console comprising:
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a memory media for storing video game instructions and graphics data; a connector for coupling said video game instructions and said graphics data from said memory media to said video game system console; said video game instructions including instructions for causing said game program executing processing system to send a command to said player controller to transmit said joystick data indicative of the amount of joystick angular inclination and inclined direction to said game program executing processing system and to cause said game program executing processing system to control the direction and speed of said player controlled object based upon the angular inclination and inclined direction of said joystick control member. - View Dependent Claims (8, 9, 10, 11, 12)
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13. For use with a video game system console having a game program executing processing system for executing said video game program to create a display simulating a three-dimensional world, and at least one player controller having a joystick control member, said video game executing processing system responding to data generated by said player controller to modify said display, a portable storage device for controlling the operation of said video game system console comprising:
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a memory media for storing video game instructions and graphics data; a connector for coupling said video game instructions and said graphics data from said memory media to said video game system console; said video game instructions including instructions for causing said game program executing processing system to display a plurality of player-controlled objects each having a distinctive associated motion characteristic and instructions to respond to changes in the joystick position to control the selection of one of said plurality of player-controlled objects having a distinctive motion characteristic, wherein at least one distinctive motion characteristic is the maximum speed at which a player-controlled object is able to appear to move. - View Dependent Claims (14, 15, 16, 17, 18)
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Specification