Game machine and method for controlling the game machine
First Claim
Patent Images
1. A game machine comprising;
- a first display, displaying a plurality of spinning reels, each reel having a plurality of symbols;
a second display, displaying a battle on a role playing game in which a character as an object of operation for a player acts in a virtual field and aims at a predetermined target;
an operating section, configured to operate the character in battle on a the role playing game displayed on the second display; and
a game changer, which changes a first game to a second game advantageous to the player on the first display, depending on whether or not the character as the operation object has achieved the predetermined target, said game machine further comprising;
a first determinant, which determines whether combinations formed with the symbols are at least one of winning combinations when the reels are stopped;
a payout controller, which pays game tokens when the symbols determined by the first determinant form at least one of winning combinations,a first point addition controller, which adds a first point to a first parameter of the character when the symbols determined by the first determinant form at least one of winning combinations;
a moving distance counter, which counts a moving distance of the character in the virtual field; and
a point subtraction controller, which subtracts a second point from the first parameter of the character when the moving distance counter counts the moving distance of the character in the virtual field.
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Accused Products
Abstract
A game machine includes a first display, a second display and a game changer. A plurality of spinning reels, each reel having a plurality of symbols of a combination game are displayed on the first display. A role playing game in which a character as an object of operation for a player acts in a virtual field and aims at a predetermined target is displayed on the second display. The game changer changes a first game to a second game advantageous to the player on the first display, depending on whether or not the character as the operation object has achieved the predetermined target.
38 Citations
8 Claims
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1. A game machine comprising;
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a first display, displaying a plurality of spinning reels, each reel having a plurality of symbols; a second display, displaying a battle on a role playing game in which a character as an object of operation for a player acts in a virtual field and aims at a predetermined target; an operating section, configured to operate the character in battle on a the role playing game displayed on the second display; and a game changer, which changes a first game to a second game advantageous to the player on the first display, depending on whether or not the character as the operation object has achieved the predetermined target, said game machine further comprising; a first determinant, which determines whether combinations formed with the symbols are at least one of winning combinations when the reels are stopped; a payout controller, which pays game tokens when the symbols determined by the first determinant form at least one of winning combinations, a first point addition controller, which adds a first point to a first parameter of the character when the symbols determined by the first determinant form at least one of winning combinations; a moving distance counter, which counts a moving distance of the character in the virtual field; and a point subtraction controller, which subtracts a second point from the first parameter of the character when the moving distance counter counts the moving distance of the character in the virtual field. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A game machine comprising;
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a first display, displaying a plurality of spinning reels, each reel having a plurality of symbols; a second display, displaying a role playing game in which a character as an object of operation for a player acts in a virtual field and aims at a predetermined target; a game changer, which changes a first game to a second game advantageous to the player on the first display, depending on whether or not the character as the operation object has achieved the predetermined target, and an event generator, which generates an event to be encountered by the character, wherein the event is a battle on the role playing game; and the game machine further comprising a determinant, which determines whether an enemy character on the role playing game is defeated by the character through the battle; and a point addition controller, which adds a point to a parameter of the character when the enemy character determined by the determinant is defeated.
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Specification