Game machine, game processing method and information storage medium
First Claim
1. A game machine for providing each of a first player and a second player with a game allowing a player to enjoy operation of the game using a controller according to game music, comprising:
- timing acquisition means for acquiring game operation timing at which each of the first player and the second player operates the game;
timing guidance means for presenting game operation timing at a predetermined guidance level to each of the first player and the second player;
game operation evaluation means for verifying the game operation timing acquired by the timing acquisition means with the game operation timing presented by the timing guidance means to evaluate game operation by each of the first player and the second player; and
guidance level changing means for changing the predetermined guidance level with respect to at least one of the first player and the second player, based on a result of evaluation made by the game operation evaluation means, said changing with respect to the first player being based on a result of evaluation of the second player'"'"'s game operation and said changing with respect to the second player being based on a result of evaluation of the first player'"'"'s game operation.
4 Assignments
0 Petitions
Accused Products
Abstract
A music-oriented game machine with a feature to increase a feeling of competitiveness between players. Based on an evaluation of a performance of the first and second players based on their steps, the number of times step timing is presented as guidance is varied. Specifically, while reference arrows (46, 48) are displayed, a plurality of timing guidance arrows (50, 62) approaching the reference arrows (46, 48) are also displayed on a game screen image (40). As a result, guidance as to where step timing is arriving is shown to the player. Then, a speed at which the reference arrows (46, 48) approach the timing guidance arrows (50, 62), respectively, is changed from a default speed to speeds of half, twice, and three-times the default speed based on the result of evaluation on the respective player'"'"'s stepping performances, to thereby change the guidance level.
75 Citations
10 Claims
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1. A game machine for providing each of a first player and a second player with a game allowing a player to enjoy operation of the game using a controller according to game music, comprising:
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timing acquisition means for acquiring game operation timing at which each of the first player and the second player operates the game; timing guidance means for presenting game operation timing at a predetermined guidance level to each of the first player and the second player; game operation evaluation means for verifying the game operation timing acquired by the timing acquisition means with the game operation timing presented by the timing guidance means to evaluate game operation by each of the first player and the second player; and guidance level changing means for changing the predetermined guidance level with respect to at least one of the first player and the second player, based on a result of evaluation made by the game operation evaluation means, said changing with respect to the first player being based on a result of evaluation of the second player'"'"'s game operation and said changing with respect to the second player being based on a result of evaluation of the first player'"'"'s game operation. - View Dependent Claims (2, 3, 4)
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5. A game method for providing each of a first player and a second player with a game allowing a player to enjoy operation of the game using a controller according to game music, comprising:
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a timing acquisition step of acquiring game operation timing at which each of the first player and the second player operates the game; a timing guidance step of presenting game operation timing at a predetermined guidance level to each of the first player and the second player; a game operation evaluation step of verifying the game operation timing acquired at the timing acquisition step with the game operation timing presented at the timing guidance step to evaluate game operation by each of the first player and the second player; and a guidance level changing step of changing the predetermined guidance level with respect to at least one of the first player and the second player, based on a result of evaluation on the game operation evaluation step, said changing with respect to the first player being based on a result of evaluation of the second player'"'"'s game operation and said changing with respect to the second player being based on result of evaluation of the first player'"'"'s game operation. - View Dependent Claims (6, 7)
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8. An information storage medium storing a program for providing each of a first player and a second player with a game allowing a player to enjoy operation of the game using a controller according to game music, the program causing a computer to execute:
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a timing acquisition step of acquiring game operation timing at which each of the first player and the second player operates the game; a timing guidance step of presenting game operation timing at a predetermined guidance level to each of the first player and the second player; a game operation evaluation step of verifying the game operation timing acquired at the timing acquisition step with the game operation timing presented at the timing guidance step to evaluate game operation by each of the first player and the second player; and a guidance level changing step of changing the predetermined guidance level with respect to at least one of the first player and the second player, based on a result of evaluation on the game operation evaluation step, said changing with respect to the first player being based on a result of evaluation of the second player'"'"'s game operation and said changing with respect to the second player being based on a result of evaluation of the first player'"'"'s game operation. - View Dependent Claims (9, 10)
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Specification