Computer assisted game for teaching cooperative resource allocation and multi-party negotiation skills
First Claim
1. A multiple player game, for teaching negotiation skills comprising:
- a plurality of game objects utilized by a plurality of players of the game, the game objects including project objects corresponding to projects to which resources are allocated by the players, each project object being controlled by a respective player of the plurality of players;
wherein the players are separated into a plurality of groups, each player being assigned to a respective group of the plurality of groups;
a resource bank mechanism for determining a bank of resources to be made available to each said group of players for allocation to the projects controlled by the players in each said group of players;
a plurality of game mechanisms, governing a plurality of game phases in which players compete and cooperate with each other so as to allocate resources from the bank of resources to the projects controlled by the respective players, including a first game mechanism allowing each respective player to make individual game play choices with respect to allocation of resources to the project controlled by that player, a second game mechanism requiring each group of the players to make joint decisions regarding allocation of resources to the projects in the group, and a third game mechanism requiring a plurality of the groups to make team level decisions affecting the allocation of resources to the projects within the plurality of groups; and
a scoring mechanism for assigning a respective project score to each project of each group, a group score to each group of projects, and a team score to the plurality of projects, so as to teach the negotiation skills.
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Accused Products
Abstract
A multiple player game has objects corresponding to projects to which resources are allocated by the players of the game. The players include a plurality of groups. A resource bank mechanism determines a bank of resources to be made available to each group of players for allocation to the projects controlled by the players the group. A first game mechanism allows each player to make independent resource allocations to a project controlled by that player. A second game mechanism requires each group of players to make joint resource allocation decisions. A third game mechanism requires a plurality of the groups to make team level decisions affecting resource allocations to projects controlled by the groups of players. A scoring mechanism assigns a respective project score to each project of each group, a group score to each group of projects, and a team score to the plurality of projects.
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Citations
24 Claims
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1. A multiple player game, for teaching negotiation skills comprising:
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a plurality of game objects utilized by a plurality of players of the game, the game objects including project objects corresponding to projects to which resources are allocated by the players, each project object being controlled by a respective player of the plurality of players;
wherein the players are separated into a plurality of groups, each player being assigned to a respective group of the plurality of groups;a resource bank mechanism for determining a bank of resources to be made available to each said group of players for allocation to the projects controlled by the players in each said group of players; a plurality of game mechanisms, governing a plurality of game phases in which players compete and cooperate with each other so as to allocate resources from the bank of resources to the projects controlled by the respective players, including a first game mechanism allowing each respective player to make individual game play choices with respect to allocation of resources to the project controlled by that player, a second game mechanism requiring each group of the players to make joint decisions regarding allocation of resources to the projects in the group, and a third game mechanism requiring a plurality of the groups to make team level decisions affecting the allocation of resources to the projects within the plurality of groups; and a scoring mechanism for assigning a respective project score to each project of each group, a group score to each group of projects, and a team score to the plurality of projects, so as to teach the negotiation skills. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A computer implemented method for enabling a plurality of players to play a game, for teaching negotiation skills comprising:
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providing a plurality of game objects utilized by a plurality of players of the game, the game objects including project objects corresponding to projects to which resources are allocated by the players, each project object being controlled by a respective player of the plurality of players;
wherein the players are separated into a plurality of groups, each player being assigned to a respective group of the plurality of groups;determining a bank of resources to be made available to each said group of players for allocation to the projects controlled by the players in each said group of players; using a plurality of computer implemented game mechanisms, governing a plurality of game phases in which players compete and cooperate with each other so as to allocate resources from the bank of resources to the projects controlled by the respective players, including a first game mechanism allowing each respective player to make individual game play choices with respect to allocation of resources to the project controlled by that player, a second game mechanism requiring each group of the players to make joint decisions regarding allocation of resources to the projects in the group, and a third game mechanism requiring a plurality of the groups to make team level decisions affecting the allocation of resources to the projects, so as to teach the negotiation skills within the plurality of groups; and assigning a respective project score to each project of each group, a group score to each group of projects, and a team score to the plurality of projects. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24)
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Specification