Game system having a plurality of game machines for competing for card data
First Claim
1. A game system having a data reading apparatus and a plurality of game machines which are communicably connected to each other through a communication cable, comprising:
- a master/slave setting mechanism which sets, among the plurality of game machines, a game machine with authority to start communication as a master machine and sets the other game machines as slave machines,wherein the plurality of game machines each comprise;
an operation input mechanism which inputs operation data in response to an operation by a player;
a communicator which sends and receives data to and from other game machines and the data reading apparatus through the communication cable; and
a game processor which processes a game in accordance with the operation data input from the operation input mechanism, andwherein the game machine set as the master machine comprises;
a read data acquisition mechanism which acquires, through the communicator, data read into the data reading apparatus, the master machine being the only game machine from among the master and slave machines which acquires the data read into the data reading apparatus prior to start of the game;
a game start instructor which instructs the other game machines to start the game, through the communicator;
a determination mechanism which determines a game machine from among the master and slave machines to which the read data acquired by the read data acquisition mechanism is to be sent, based on processing results of the game processed by each game processor; and
a data transmitter which sends the read data acquired by the read data acquisition mechanism to the game machine determined by the determination mechanism through the communicator.
1 Assignment
0 Petitions
Accused Products
Abstract
According to a game system and a storage medium having stored therein a game program of the present invention, among a plurality of game machines communicably connected to each other, a game machine 10a acting as a card reader machine reads card data and sends the card data to a game machine 10b. Game machines 10b to 10d compete against each other in a game and the card data is sent only to a specific game machine(s) 10 based on game results. That is, an amusing game is provided which uses card data to be sent as special prize data which is given only to a specific player(s).
57 Citations
18 Claims
-
1. A game system having a data reading apparatus and a plurality of game machines which are communicably connected to each other through a communication cable, comprising:
-
a master/slave setting mechanism which sets, among the plurality of game machines, a game machine with authority to start communication as a master machine and sets the other game machines as slave machines, wherein the plurality of game machines each comprise; an operation input mechanism which inputs operation data in response to an operation by a player; a communicator which sends and receives data to and from other game machines and the data reading apparatus through the communication cable; and a game processor which processes a game in accordance with the operation data input from the operation input mechanism, and wherein the game machine set as the master machine comprises; a read data acquisition mechanism which acquires, through the communicator, data read into the data reading apparatus, the master machine being the only game machine from among the master and slave machines which acquires the data read into the data reading apparatus prior to start of the game; a game start instructor which instructs the other game machines to start the game, through the communicator; a determination mechanism which determines a game machine from among the master and slave machines to which the read data acquired by the read data acquisition mechanism is to be sent, based on processing results of the game processed by each game processor; and a data transmitter which sends the read data acquired by the read data acquisition mechanism to the game machine determined by the determination mechanism through the communicator. - View Dependent Claims (2, 3, 4, 5)
-
-
6. A storage medium for storing a game program to be executed by computers of a plurality of game machines, the game machines and a data reading apparatus being communicably connected to each other through a communication cable, the game program allowing each computer to execute the steps of:
-
a master/slave setting step of setting, among the plurality of game machines, a game machine with authority to start communication as a master machine and setting the other game machines as slave machines; and a game processing step of processing a game in accordance with operation data in response to an operation by a player, wherein if a game machine is set as the master machine at the master/slave setting step, the game program allows the computer of the game machine to execute; a read data acquisition step of acquiring, through the communication cable, data read into the data reading apparatus, the master machine being the only game machine from among the master and slave machines which acquires the data read into the data reading apparatus prior to start of the game; a game start instruction step of instructing the other game machines to start the game through the communication cable; a determination step of determining a game machine to which the read data acquired at the read data acquisition step is to be sent, based on processing results of the game processed by the computers of the plurality of game machines at the game processing step; and a data sending step of sending the read data acquired at the read data acquisition step to the game machine from among the master and slave machines determined at the determination step through the communication cable. - View Dependent Claims (7, 8, 9)
-
-
10. In a game system having a plurality of game machines and a card reader, a method comprising:
-
reading card data from at least one card with the card reader; setting one of the game machines as a master game machine and a remainder of the game machines as slave game machine(s); transmitting the card data from the card reader to the master game machine so that the master game machine is the only one of the game machines which receives the card data prior to start of a game; starting the game; processing results of the game to determine at least one game machine from among the master and slave game machines; and sending the card data from the master game machine to the determined game machine. - View Dependent Claims (11, 12, 13, 14)
-
-
15. In a game system having a plurality of game machines and a card reader, one of the game machines having been set as a master game machine and a remainder of the game machines having being set as slave game machine(s), a method of operating the master game machine comprising:
-
receiving card data from the card reader so that only the master game machine from among the master and slave game machines receives the card data prior to start of a game; storing the card data; starting the game, the game involving respective users of the master and slave game machines competing against one another; processing results of the game; determining a winning game machine from among the master and slave game machines based on the results of the game; and sending the card data to the winning game machine. - View Dependent Claims (16, 17, 18)
-
Specification