Method and apparatus for advanced leadership training simulation and gaming applications
First Claim
1. A method of training, comprising the steps of:
- creating a general storyline;
generating media events that represent simulated events, wherein said simulated events are capable of being used within said general storyline;
accepting a set of input from a plurality of users, wherein said users experience a sequential series of events;
determining if said set of input causes a deviation from said general storyline;
generating by an algorithm a ranked list of potential accommodations to said general storyline to correct said deviation;
selecting an accommodation from said ranked list of potential accommodations;
associating at least one media event with said accommodation; and
presenting said at least one media event to at least one of said plurality of users, wherein said presenting occurs on a computer or over a computer network.
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Abstract
A method and apparatus advanced leadership training simulation wherein the simulation teaches skills in leadership and related topics through an Internet-based distance-learning architecture. The distance-learning features link trainees at remote locations into a single collaborative experience via computer networks. Instructional storylines are created and programmed into a computer and then delivered as a simulated but realistic story to one or more participants. The participants'"'"' reactions are monitored and compared with expected results. The storyline may be altered in response to the participants'"'"' responses and synthetic characters may be generated to act as automated participants or coaches. Constructive feedback is provided to the participants during or after the simulation.
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Citations
9 Claims
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1. A method of training, comprising the steps of:
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creating a general storyline; generating media events that represent simulated events, wherein said simulated events are capable of being used within said general storyline; accepting a set of input from a plurality of users, wherein said users experience a sequential series of events; determining if said set of input causes a deviation from said general storyline; generating by an algorithm a ranked list of potential accommodations to said general storyline to correct said deviation; selecting an accommodation from said ranked list of potential accommodations; associating at least one media event with said accommodation; and presenting said at least one media event to at least one of said plurality of users, wherein said presenting occurs on a computer or over a computer network. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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Specification