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Method and apparatus for advanced leadership training simulation and gaming applications

  • US 7,155,158 B1
  • Filed: 01/31/2003
  • Issued: 12/26/2006
  • Est. Priority Date: 11/09/2001
  • Status: Expired due to Fees
First Claim
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1. A method of training, comprising the steps of:

  • creating a general storyline;

    generating media events that represent simulated events, wherein said simulated events are capable of being used within said general storyline;

    accepting a set of input from a plurality of users, wherein said users experience a sequential series of events;

    determining if said set of input causes a deviation from said general storyline;

    generating by an algorithm a ranked list of potential accommodations to said general storyline to correct said deviation;

    selecting an accommodation from said ranked list of potential accommodations;

    associating at least one media event with said accommodation; and

    presenting said at least one media event to at least one of said plurality of users, wherein said presenting occurs on a computer or over a computer network.

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