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Efficient scenery object rendering

  • US 7,158,135 B2
  • Filed: 03/08/2005
  • Issued: 01/02/2007
  • Est. Priority Date: 03/11/2002
  • Status: Expired due to Fees
First Claim
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1. A method for efficiently rendering graphic objects within a visual tile that is included in a plurality of visual tiles of an electronic simulation, so that a number of the graphic objects that are visible in the visual tile from a viewpoint varies with a distance between the viewpoint and the visual tile, comprising the steps of:

  • (a) for each graphic object in the visual tile, pseudo-randomly selecting a level of detail (LOD) value for inclusion in data defining the graphic object, said LOD value being thus associated with the graphic object and indicating a maximum relative distance between the viewpoint and the visual tile at which the graphic object will be visible in the electronic simulation;

    (b) determining a current LOD value for the visual tile as a function of the distance between the visual tile and the viewpoint in the electronic simulation;

    (c) comparing the current LOD value for the visual tile with the LOD values that were pseudo-randomly selected for each of the graphic objects in the visual tile to determine the graphic object that are visible for the current LOD value; and

    (d) rendering and displaying each graphic object that is visible for the current LOD value of the visual tile, so that the number of the graphic objects visible in the visual tile increases as the distance between the visual tile and the viewpoint decreases.

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