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Method and system for defining and controlling algorithmic elements in a graphics display system

  • US 7,159,041 B2
  • Filed: 03/01/2001
  • Issued: 01/02/2007
  • Est. Priority Date: 03/07/2000
  • Status: Active Grant
First Claim
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1. A method for controlling a plurality of atomic algorithmic elements in a 3D graphics system via a 3D graphics application programming interface (API), comprising:

  • receiving the algorithmic elements at the 3D graphics API, wherein the algorithmic elements represent computational algorithms to be performed on graphics data received by a 3D graphics chip including a computational component for processing graphics data; and

    downloading the algorithmic elements to a the 3D graphics chip using the 3D graphics API, thereby programming the 3D graphics chip to process graphics data received by the 3D graphics chip according to the algorithmic elements, wherein the programming includes altering the computational algorithms performed by the computational component to perform the computational algorithms represented by the algorithmic elements.

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