Systems and methods for determining an outcome of a game on a gaming device based on a factor other than a random number
First Claim
1. A method comprising:
- receiving a player input, wherein receiving the player input comprises;
receiving a biometric measurement associated with a player; and
converting the biometric measurement to a numeric format;
inserting the player input as a value for a variable in an algorithm;
generating a pseudorandom output using the algorithm, such that the numeric pseudorandom output is generated as a function of at least the player input; and
determining an outcome for a game of a gaming device based on the numeric pseudorandom output.
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Accused Products
Abstract
In accordance with one or more embodiments of the present invention, a player input is used as a value for a variable in an algorithm of a gaming device. The algorithm, in turn, is used to generate a pseudorandom value. The pseudorandom value, in turn, is used to determine an outcome for a game of the gaming device. Accordingly, a player is allowed to influence the outcome of a game by providing an input. The input may comprise, for example, a numeric input, a biometric input, or a physical input. The latter two types of inputs may be converted to a numeric form before being used in the algorithm. In accordance with one or more embodiments, a player input comprises selection of an algorithm for use in generating a pseudorandom value to be used to determine an outcome for a game of a gaming device. In accordance with one or more embodiments, a player input comprises a player selection of a visual representation of a pseudorandom value to be used to determine an outcome for a game of a gaming device.
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Citations
33 Claims
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1. A method comprising:
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receiving a player input, wherein receiving the player input comprises; receiving a biometric measurement associated with a player; and converting the biometric measurement to a numeric format; inserting the player input as a value for a variable in an algorithm; generating a pseudorandom output using the algorithm, such that the numeric pseudorandom output is generated as a function of at least the player input; and determining an outcome for a game of a gaming device based on the numeric pseudorandom output.
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2. An apparatus comprising:
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a processor, and a memory that stores a program for directing the processor; the processor being operative with the program to; receive a player input by being adapted to; receive a biometric measurement associated with a player; and convert the biometric measurement to a numeric format; insert the player input as a value for a variable in an algorithm; generate the a pseudorandom output using the algorithm, such that the numeric pseudorandom output is generated as a function of at least the player input; and determine an outcome for a game of a gaming device based on the numeric pseudorandom output.
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3. A computer readable medium encoded with instructions for directing a processor to:
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receive a player input by being adapted to; receive a biometric measurement associated with a player; and convert the biometric measurement to a numeric format; insert the player input as a value for a variable in an algorithm; generate the a pseudorandom output using the algorithm, such that the numeric pseudorandom output is generated as a function of at least the player input; and determine an outcome for a game of a gaming device based on the numeric pseudorandom output.
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4. A method comprising:
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receiving a selection of one of a plurality of algorithms that a player of a gaming device desires to be used to determine a random number for a game of the gaming device; determining a random number that was generated using the algorithm selected by the player; and determining an outcome for the game based on the random number. - View Dependent Claims (5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. An apparatus comprising:
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a processor, and a memory that stores a program for directing the processor; the processor with the program adapted to; receive a selection of one of a plurality of algorithms that a player of a gaming device desires to be used to determine a random number for a game of the gaming device; determine a random number that was generated using the algorithm selected by the player; and determine an outcome for the game based on the random number. - View Dependent Claims (15, 16, 17, 18, 19, 20, 21, 22, 23)
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24. A computer readable medium encoded with instructions for directing a processor to:
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receive a selection of one of a plurality of algorithms that a player of a gaming device desires to be used to determine a random number for a game of the gaming device; determine a random number that was generated using the algorithm selected by the player; and determine an outcome for the game based on the random number. - View Dependent Claims (25, 26, 27, 28, 29, 30, 31, 32, 33)
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Specification