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Scheme for supporting real-time packetization and retransmission in rate-based streaming applications

  • US 7,164,680 B2
  • Filed: 06/04/2001
  • Issued: 01/16/2007
  • Est. Priority Date: 06/04/2001
  • Status: Expired due to Fees
First Claim
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1. A method for transmitting a multimedia bitstream in real-time between a server and a client over a packet network, the method comprising the steps of:

  • (a) packetizing said multimedia bitstreams into a plurality of packets comprised of layers according to a predetermined scheme;

    (b) storing copies of the plurality of packets for a predetermined time period, which is updated by the client;

    (c) transmitting said stored packets in sequence to said client; and

    , (d) sending retransmission requests to said server, wherein said retransmission requests are sent upon the detection of a lost packet, wherein said predetermined time period is based on an equation of the form;


    MH=[∀

    i;

    max{GOPi+MDi+ADBi}]+RTTlastwhere GOPi is Group of Pictures (GOP) length of layer i, MDi is the maximum decoding delay of layer i, ADBi is an actual delay introduced by said client system for layer i, and, RTTlast is the latest estimate of the round-trip delay between said client system and said server system.

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