Gaming device having a first game scheme involving a symbol generator, a second game and first game terminator
First Claim
1. A memory device which includes a plurality of instructions, that when executed by at least one processor, cause a gaming machine to:
- (a) provide a predetermined number of activations of a first game, the first game including a plurality of reels, each of said reels having a plurality of symbols thereon;
(b) cause an activation of the first game and subtracting one activation from said predetermined number of activations;
(c) terminate the first game when a termination trigger occurs during the first game or when said predetermined number of activations have been exhausted, the termination trigger being associated with one of the reels;
(d) initiate at least one independently operated second game when a predetermined event occurs during the first game, each second game being associated with a different one of the reels, wherein each second game is initiated when the predetermined event occurs on the respective associated reel; and
(e) repeat (b) to (d) until the first game is terminated.
1 Assignment
0 Petitions
Accused Products
Abstract
A gaming device including a primary game having one or more symbol generators and one or more secondary games associated with the symbol generators. The gaming device activates the symbol generators for a number of activations. When the symbol generator generates one or more predetermined symbols, the gaming device operates one or more of the secondary games associated with the symbol generators. In one embodiment, the gaming device continues to activate the symbol generators until at least one of the symbol generators generates one or more termination symbols, or until there are no activations remaining in the primary game.
117 Citations
66 Claims
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1. A memory device which includes a plurality of instructions, that when executed by at least one processor, cause a gaming machine to:
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(a) provide a predetermined number of activations of a first game, the first game including a plurality of reels, each of said reels having a plurality of symbols thereon; (b) cause an activation of the first game and subtracting one activation from said predetermined number of activations; (c) terminate the first game when a termination trigger occurs during the first game or when said predetermined number of activations have been exhausted, the termination trigger being associated with one of the reels; (d) initiate at least one independently operated second game when a predetermined event occurs during the first game, each second game being associated with a different one of the reels, wherein each second game is initiated when the predetermined event occurs on the respective associated reel; and (e) repeat (b) to (d) until the first game is terminated. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. A memory device which includes a plurality of instructions, that when executed by at least one processor, cause a gaming machine to:
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(a) initiate a first game, the first game including a plurality of reels, each of said reels having a plurality of symbols thereon; (b) cause an activation of the reels; (c) terminate the first game when a termination trigger occurs during the first game, the termination trigger being associated with one of the reels; (d) initiate at least one independently operated second game when a predetermined event occurs during the first game, each second game being associated with a different one of the reels, each second game being initiated when the predetermined event occurs on the respective associated reel; and (e) repeat (b) to (d) at least once. - View Dependent Claims (16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26)
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27. A memory device which includes a plurality of instructions, that when executed by at least one processor, cause a gaming machine to:
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(a) display a first game, said first game including a plurality of symbol generators, each of said symbol generators including a plurality of symbols, at least one of said symbol generators including a terminator symbol and at least one of said symbol generators including a second game triggering symbol; (b) associate a termination condition with said symbol generator including said terminator symbol, said termination condition occurring when a designated number of the terminator symbols are generated by said symbol generator having said terminator symbol; (c) activate the symbol generators; (d) initiate and display an independently operated second game when the second game triggering symbol is generated by said symbol generator which has the second game triggering symbol; and (e) repeat (c) to (d) for a designated number of activations of the symbol generators until the termination condition occurs or until there are no activations remaining. - View Dependent Claims (28, 29, 30, 31, 32, 33)
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34. A memory device which includes a plurality of instructions, that when executed by at least one processor, cause a gaming machine to:
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(a) display a first game, said first game including a plurality of symbol generators, each of said symbol generators including a plurality of symbols, at least one of said symbol generators including a terminator symbol and at least one of said symbol generators including a predetermined symbol; (b) display a plurality of independently operable second games, each of said second games being associated with at least one of said symbol generators including said predetermined symbol; (c) associate a termination condition with said symbol generator including said terminator symbol, said termination condition occurring when a designated number of the terminator symbols are generated by said symbol generator having said terminator symbol; (d) activate the symbol generators; (e) initiate the second games associated with any symbol generators which generated the predetermined symbol; and (f) repeat (d) to (e) for a designated number of activations of the symbol generators until the termination condition occurs or until there are no activations remaining. - View Dependent Claims (35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46)
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47. A memory device which includes a plurality of instructions, that when executed by at least one processor, cause a gaming machine to:
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(a) display a first game, said first game including a plurality of symbol generators, each of said symbol generators including a plurality of symbols, at least one of said symbol generators including a terminator symbol and at least one of said symbol generators including a second game triggering symbol; (b) associate a termination condition with said symbol generator including said terminator symbol, said termination condition occurring when a designated number of the terminator symbols are generated by said symbol generator having said terminator symbol; (c) activate the symbol generators; (d) initiate and display an independently operated second game when the second game triggering symbol is generated by said symbol generator which has the second game triggering symbol; and (e) repeat (c) to (d) for a designated number of activations of the symbol generators until the termination condition occurs. - View Dependent Claims (48, 49, 50, 51, 52, 53)
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54. A memory device which includes a plurality of instructions, that when executed by at least one processor, cause a gaming machine to:
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(a) display a first game, said game including a plurality of symbol generators, each of said symbol generators including a plurality of symbols, at least one of said symbol generators including a terminator symbol and at least one of said symbol generators including a predetermined symbol; (b) display a plurality of independently operable second games, each of said second games being associated with at least one of said symbol generators including said predetermined symbol; (c) associate a termination condition with said symbol generators including said terminator symbol, said termination condition occurring when a designated number of the terminator symbols are generated by said symbol generator having said terminator symbol; (d) activate the symbol generators; (e) initiate the second games associated with any symbol generators which generated the predetermined symbol; and (f) repeat (d) to (e) for a designated number of activations of the symbol generators until the termination condition occurs. - View Dependent Claims (55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66)
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Specification