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Method for delivering large amounts of data with interactivity in an on-demand system

  • US 7,174,384 B2
  • Filed: 07/31/2001
  • Issued: 02/06/2007
  • Est. Priority Date: 07/31/2001
  • Status: Expired due to Fees
First Claim
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1. A method for transmitting data over a network to at least one client having a latency time to initiate transmission of said data to the client, including the steps of:

  • generating M anti-latency data streams containing at least a leading portion of data for receipt by the client, wherein said data is fragmented into K segments each requiring a time T to transmit over the network, and wherein each of the M anti-latency data streams contains substantially identical data having J segments that are repeated continuously within said anti-latency data stream, and each successive anti-latency data stream is staggered by an anti-latency time interval ≧

    T; and

    generating N interactive data streams containing at least a remaining portion of said data for the client to merge into after receiving at least a portion of an anti-latency data stream, wherein each of the N interactive data streams repeats continuously within said interactive data stream, and each successive interactive data stream is staggered by an interactive time interval;

    wherein;

    J, K, M and N are integers,T is a length of time, andM=N=J=√

    R/T,where R is the length of time required to transmit said data over the network.

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