Multimedia wired/wireless content synchronization method
First Claim
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1. A method of synchronizing a multimedia content stream for output to a plurality of wired and wireless output devices in a network having plural realms, wherein each realm includes a connection control processor (CTL), the method comprising:
- buffering the multimedia content stream in a first realm;
determining a buffer delay as TD=N*TED*Rp, where TD is the delay size, N is the byte size of a packet, TED is an end-to-end delay, and Rp is the transmission rate of packets per second;
transmitting the buffer delay to all CTLs in all realms of the network; and
transmitting the multimedia content stream to all realms in the network.
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Abstract
A method of synchronizing a multimedia content stream for output to a plurality of wired and wireless output device in a network having plural realms, wherein each realm includes a CTL, includes buffering the multimedia content stream in a first realm; determining a buffer delay; transmitting the buffer delay to all CTLs in all realms of the network; and transmitting the multimedia content stream to all realms in the network.
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Citations
7 Claims
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1. A method of synchronizing a multimedia content stream for output to a plurality of wired and wireless output devices in a network having plural realms, wherein each realm includes a connection control processor (CTL), the method comprising:
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buffering the multimedia content stream in a first realm; determining a buffer delay as TD=N*TED*Rp, where TD is the delay size, N is the byte size of a packet, TED is an end-to-end delay, and Rp is the transmission rate of packets per second; transmitting the buffer delay to all CTLs in all realms of the network; and transmitting the multimedia content stream to all realms in the network. - View Dependent Claims (2, 3, 4)
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5. A method for synchronizing a multimedia content stream signal, emanating from at least one multimedia source, for play through a plurality of output devices, wherein the output devices are connected to the multimedia source by wired connections and wireless connections;
- the method comprising;
providing plural output realms, including wired realms and wireless realms, wherein the wired realms each include;
a wired realm transceiver;
a wired realm delay synchronizer, including a wired realm buffer for storing the multimedia content stream signal;
an output device connected to the wired realm delay synchronizer; and
a wired realm connection control processor (CTL) connected between the first wired realm transceiver and the wired realm delay synchronizer for using delay information measured, signaled and updated from the output realms to synchronize playback at each of the output devices;determining a wired realm buffer delay for streaming the multimedia content stream signal from the wired realm buffer to an output device; and providing, for each wireless realms;
a wireless realm transceiver;
a wireless realm delay synchronizer;
including a wireless realm buffer for storing the multimedia content stream signal;
an output device connected to the wireless realm delay synchronizer and a wireless realm connection control processor (CTL) connected between the wireless realm transceiver and the wireless realm delay synchronizer;disseminating medium access control (MAC) layer information about delay and jitter between the wireless realm transceiver and the wireless realm delay synchronizer; determining a wireless realm buffer delay for streaming the multimedia content stream signal from the wireless realm buffer to an output device; transmitting the wireless realm buffer delay to the wired realm CTL; and transmitting the wired realm buffer delay to the wireless realm CTL. - View Dependent Claims (6, 7)
- the method comprising;
Specification