Slim terminal gaming system
First Claim
1. A computer gaming system comprising:
- one or more server/host computers connected to one or more client/terminal computers via communication pathways, wherein a client/terminal program is executed on each client/terminal computer;
one or more computer gaming programs executed on at least one server/host computer but not on any of the client/terminal computers; and
a server/host interface program executed on each server/host computer;
wherein the computer gaming program executed on the server/host computer separates input and output streams at an application layer of a protocol stack, and redirects the input and output streams over the communication pathways to the client/terminal computers via the server/host interface program and the client/terminal program.
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Accused Products
Abstract
A computer gaming system and method of operation thereof are provided that both drastically reduce the cost of gaming stations and allow contemporaneous access to multiple game programs from a single gaming station. The computer gaming system of the present invention allows for transparent modifications and upgrades to the gaming programs by executing gaming programs on a server/host computer connected to a plurality of client/terminal computers via communication pathways. Each client/terminal computer comprises a client/terminal program that allows input and output streams of the gaming program executed on the server/host computer to be separated and redirected to the client/terminal computers. Since the gaming programs are executed entirely on the server/host computer, with only wagering input and display output operations being executed on the client/terminal computers, the cost of the hardware and software required for each client/terminal computer is greatly reduced. A patron of a client/terminal computer can access any of the gaming programs executed on the server/host computer. Modifications and upgrades of the gaming programs only need to be performed on the server/host computer. By using a stereo head-mounted display together with a joystick input device and wireless communication pathways, the present invention allows a patron to participate in a mobile gaming environment.
162 Citations
54 Claims
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1. A computer gaming system comprising:
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one or more server/host computers connected to one or more client/terminal computers via communication pathways, wherein a client/terminal program is executed on each client/terminal computer; one or more computer gaming programs executed on at least one server/host computer but not on any of the client/terminal computers; and a server/host interface program executed on each server/host computer; wherein the computer gaming program executed on the server/host computer separates input and output streams at an application layer of a protocol stack, and redirects the input and output streams over the communication pathways to the client/terminal computers via the server/host interface program and the client/terminal program. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. A method of operating, a computer gaming system comprising one or more server/host computers connected to one or more client/terminal computers via communication pathways, the method comprising:
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executing one or more computer gaming programs on at least one server/host computer; executing a server/host interface program on at least one server/host computer; and separating input and output streams of the computer gaming program and redirecting the input and output streams to the client/terminal computers via the server/host interface program and the client/terminal program. - View Dependent Claims (16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27)
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28. A computer gaming system comprising;
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one or more client/terminal computers for connection to one or more server/host computers via communication pathways, wherein one or more computer gaming programs are executed on at least one server/host computer but not on any of the client/terminal computers; and a client/terminal program executed on each client/terminal computer; wherein input and output streams separated by the computer gaming program at an application layer of a protocol stack are redirected over the communication pathways to the client/terminal computers. - View Dependent Claims (29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41)
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42. A method of operating a computer gaming system comprising one or more client/terminal computers connected to one or more server/host computers via communication pathways, the method comprising:
receiving on the client/terminal computers input and output streams of a computer gaming program executed by the server/host computers and not by the client/terminal computers, the input and output streams being redirected via a server/host interface program executed by the server/host computers and a client/terminal program executed by the client/terminal computers. - View Dependent Claims (43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54)
Specification