Toy for simulating character motion
First Claim
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1. A method of simulating real-life motion of a character, comprising:
- providing a toy having a plurality of interlocking links, wherein each link has two ends and a twisting axis at each of the two ends, wherein each twisting axis defines an end interface between adjacent pairs of links, wherein adjacent pairs of the links are rotatably interlocked to one another at the end interface, to thereby allow at least 360 degrees of rotation, such that centerline symmetry is maintained at the end interface between adjacent pairs of links, wherein the character comprises a selection from the group consisting of skateboarder, rollerblader, snowboarder, surfer, skier, and butterfly, and wherein the character is attached to one of the plurality of links;
with hands, grasping the toy by holding two different of the plurality of links, wherein the two different links are separated by at least two other of the plurality of links, one of the two other of the plurality of links being the link to which the character is attached;
moving the hands with respect to one another, thereby causing the character to move in a manner that simulates the real-life motion of the character.
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Abstract
A method of simulating real-life motion of a character includes providing a toy having a plurality of interconnected links. The links are rotatably attached to one another and the character is attached to one of the links. The method also includes grasping the toy by holding two different links that are separated by at least two other links, one of which is the link to which the character is attached. The method also includes moving the hands with respect to one another, thus causing the character to move in a manner that simulates the real-life motion of the character.
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Citations
19 Claims
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1. A method of simulating real-life motion of a character, comprising:
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providing a toy having a plurality of interlocking links, wherein each link has two ends and a twisting axis at each of the two ends, wherein each twisting axis defines an end interface between adjacent pairs of links, wherein adjacent pairs of the links are rotatably interlocked to one another at the end interface, to thereby allow at least 360 degrees of rotation, such that centerline symmetry is maintained at the end interface between adjacent pairs of links, wherein the character comprises a selection from the group consisting of skateboarder, rollerblader, snowboarder, surfer, skier, and butterfly, and wherein the character is attached to one of the plurality of links; with hands, grasping the toy by holding two different of the plurality of links, wherein the two different links are separated by at least two other of the plurality of links, one of the two other of the plurality of links being the link to which the character is attached; moving the hands with respect to one another, thereby causing the character to move in a manner that simulates the real-life motion of the character. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A toy, comprising:
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a plurality of interlocking links, wherein each link has two ends and a twisting axis at each of the two ends, wherein each twisting axis defines an end interface between adjacent pairs of links, wherein adjacent pairs of the links are rotatably interlocked to one another at the end interface, to thereby allow at least 360 degrees of rotation with respect to one another, such that centerline symmetry is maintained at the end interface between adjacent pairs of links; a character attached to one of the plurality of links, wherein the character comprises a torso, arms, and legs, and whereby the character may be manipulated by holding two different of the plurality of links with hands on either side of the character and moving the hands with respect to one another, thereby causing the character to move in a manner that simulates the real-life motion of the character. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18, 19)
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Specification