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Toy for simulating character motion

  • US 7,192,328 B2
  • Filed: 12/23/2003
  • Issued: 03/20/2007
  • Est. Priority Date: 12/23/2003
  • Status: Expired due to Fees
First Claim
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1. A method of simulating real-life motion of a character, comprising:

  • providing a toy having a plurality of interlocking links, wherein each link has two ends and a twisting axis at each of the two ends, wherein each twisting axis defines an end interface between adjacent pairs of links, wherein adjacent pairs of the links are rotatably interlocked to one another at the end interface, to thereby allow at least 360 degrees of rotation, such that centerline symmetry is maintained at the end interface between adjacent pairs of links, wherein the character comprises a selection from the group consisting of skateboarder, rollerblader, snowboarder, surfer, skier, and butterfly, and wherein the character is attached to one of the plurality of links;

    with hands, grasping the toy by holding two different of the plurality of links, wherein the two different links are separated by at least two other of the plurality of links, one of the two other of the plurality of links being the link to which the character is attached;

    moving the hands with respect to one another, thereby causing the character to move in a manner that simulates the real-life motion of the character.

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