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Gaming device with optimal auto-hold tables

  • US 7,198,569 B2
  • Filed: 09/26/2002
  • Issued: 04/03/2007
  • Est. Priority Date: 09/26/2002
  • Status: Active Grant
First Claim
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1. A gaming device comprising:

  • a game;

    a plurality of game situations, wherein at least one of said game situations occurs after the start of play of said game which requires player input to continue the game;

    a plurality of hold codes, wherein each hold code provides a mathematically optimal suggestion of how to continue the game at the occurrence of one of the game situations to obtain an optimal outcome from a plurality of outcomes associated with each said game situation;

    a hold code index associated with each game situation, wherein said game situations with a redundant plurality of possible outcomes have the same hold code index;

    a data storage device which stores the plurality of hold codes and hold code indexes;

    a player input device; and

    a processor operable with the data storage device and the player input device to;

    (a) generate at least one of the game situations;

    (b) enable a player to make an input;

    (c) determine the hold code index associated with the generated game situation;

    (d) determine the hold code associated with said hold code index;

    (e) indicate said hold code to the player; and

    (f) enable the player to accept or reject the hold code.

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