Video game system and method
First Claim
Patent Images
1. A video game system, comprising:
- memory for storing music information comprising predefined song data and predefined attribute data, said predefined song data defining a plurality of musical songs, said predefined attribute data defining attributes correlated with said songs; and
logic configured to display video game objects and to enable a user to select at least one of said songs, said logic configured to provide, to a speaker, audio signals defined by said selected song based on said song data, said logic further configured to control a behavior of at least one of said video game objects, based on a plurality of said attributes correlated with said selected song, while said audio signals defined by said selected song are being provided to said speaker,wherein said logic is configured to track songs selected by said user over time to define a historical record indicative of song attributes for the tracked songs, and wherein said logic is further configured to define a personality of said one video game object based on said historical record such that said behavior of said one video game object at an instant in time is based on a plurality of song selections by said user.
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Abstract
A video game system comprises memory for storing data defining graphical objects for use in a video game. The system further comprises logic configured to enable a user to select at least one musical song to be played during a run of the video game. The logic is further configured to control at least one of the graphical objects during the run of the video game based on an attribute correlated with the selected song.
123 Citations
55 Claims
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1. A video game system, comprising:
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memory for storing music information comprising predefined song data and predefined attribute data, said predefined song data defining a plurality of musical songs, said predefined attribute data defining attributes correlated with said songs; and logic configured to display video game objects and to enable a user to select at least one of said songs, said logic configured to provide, to a speaker, audio signals defined by said selected song based on said song data, said logic further configured to control a behavior of at least one of said video game objects, based on a plurality of said attributes correlated with said selected song, while said audio signals defined by said selected song are being provided to said speaker, wherein said logic is configured to track songs selected by said user over time to define a historical record indicative of song attributes for the tracked songs, and wherein said logic is further configured to define a personality of said one video game object based on said historical record such that said behavior of said one video game object at an instant in time is based on a plurality of song selections by said user. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 50, 52, 53, 54)
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17. A video game system, comprising:
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memory for storing data defining graphical objects for use in a video game; and logic configured to enable a user to select at least one musical song to be played during a run of said video game, said logic configured to control a behavior of at least one of said graphical objects during said run of said video game based on an attribute correlated with said selected song, wherein said logic is configured to track songs selected by said user over time to define a historical record indicative of song attributes for the tracked songs, and wherein said logic is further configured to define a personality of said one graphical object based on said historical record such that said behavior of said one graphical object at an instant in time is based on a plurality of song selections by said user. - View Dependent Claims (18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29)
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30. A video game method, comprising the steps of:
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storing music information comprising predefined song data and predefined attribute data, said predefined song data defining a plurality of musical songs, said predefined attribute data respectively correlating said songs with attributes; displaying video game objects via a display device; enabling a user to select one of said songs; providing, to a speaker, audio signals defined by said selected song based on said song data; controlling a behavior of at least one of said video game objects, based on a plurality of said attributes correlated with said selected song, while said audio signals defined by said selected song are being provided to said speaker; tracking songs selected by said user over time thereby defining a historical record indicative of song attributes for the tracked songs; and defining a personality of said one video game object based on said historical record such that said behavior of said one video game object at an instant in time is based on a plurality of song selections by said user. - View Dependent Claims (31, 32, 33, 34, 35, 36, 37, 38, 39)
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40. A video game method, comprising the steps of:
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storing data defining graphical objects for use in a video game; displaying said graphical objects during a run of said video game; enabling a user to select at least one musical song to be played during said run of said video game; controlling a behavior of at least one of said graphical objects based on an attribute correlated with said one song, said attribute based on a lyrical topic of said selected song; tracking songs selected by said user over time thereby defining a historical record indicative of song attributes for the tracked songs; and defining a personality of said one video game object based on said historical record such that said behavior of said one video game object at an instant in time is based on a plurality of song selections by said user. - View Dependent Claims (41, 42, 43, 44, 45, 46, 47, 48, 49)
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51. A video game system, comprising:
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memory for storing music information comprising predefined song data and predefined attribute data, said predefined song data defining a plurality of musical songs, said predefined attribute data defining attributes correlated with said songs; and logic configured to display video game objects and to enable a user to select at least one of said songs, said logic configured to provide, to a speaker, audio signals defined by said selected song based on said song data, said logic further configured to control a behavior of at least one of said video game objects, based on a plurality of said attributes correlated with said selected song, while said audio signals defined by said selected song are being provided to said speaker, wherein said logic is further configured to control, while said audio signals defined by said selected song are being provided to said speaker, said behavior of said one video game object based on another of said attributes correlated with another song selected by said user.
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55. A video game method, comprising the steps of:
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storing music information comprising predefined song data and predefined attribute data, said predefined song data defining a plurality of musical songs, said predefined attribute data respectively correlating said songs with attributes; displaying video game objects via a display device; enabling a user to select one of said songs; providing, to a speaker, audio signals defined by said selected song based on said song data; and controlling a behavior of at least one of said video game objects, based on a plurality of said attributes correlated with said selected song, while said audio signals defined by said selected song are being provided to said speaker, wherein said controlling step is based on another of said attributes correlated with another song selected by said user.
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Specification