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Efficient triangular shaped meshes

  • US 7,209,137 B2
  • Filed: 09/12/2002
  • Issued: 04/24/2007
  • Est. Priority Date: 09/12/2002
  • Status: Expired due to Term
First Claim
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1. A method for employing video information associated with a triangular mesh, comprising:

  • (a) deriving a plurality of adjacent triangle primitives of a first row of triangle primitives and at least a next row of triangle primitives, wherein each triangle primitive comprises at least one lower vertex and at least one upper vertex;

    (b) defining unique mesh vertices that are required to construct the triangular mesh, wherein each unique mesh vertex represents a vertex of one or more triangle primitives;

    (c) for the first row of triangle primitives, caching lower unique mesh vertices and upper unique mesh vertices, wherein each unique mesh vertex is only represented once;

    (d) overwriting lower unique mesh vertices of the next row of triangle primitives with the upper unique mesh vertices of the first row of triangle primitives;

    (e) caching upper unique mesh vertices of the next row of triangle primitives; and

    (f) repeating steps (d)–

    (e) as necessary, thereby generating a triangular mesh.

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