System and methods of interactive training for recall and identification of objects in the real world
First Claim
1. A computer-based method for training a user to recall and identify objects in the real world comprising:
- accessing data sources relevant to said objects wherein means of accessing said data sources comprise a computer with means of connectivity to said data sources;
storing, by said computer, data correlated to said objects comprising at least one of video, image, audio, descriptive, and characteristic data from accessed data sources;
notifying the user of a new object and displaying the object;
prompting the user to assign a nature to the object based on the user'"'"'s discretion;
wherein the assigned nature is a negative, positive, or neutral nature assignment;
presenting through said computer said data by means of interactive games that train the user to observe the computer-generated presentation and interact by means of generating computerized variations in the presentation based on the assigned nature of the object;
whereby employing said method, recognition learning occurs and the user interacts with said data to enhance the user'"'"'s recall of said data at a later time in the real world wherein said objects correlated to said data are present, andwhereby specific missing, threatening, or relevant objects are identified.
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Abstract
Systems and methods for recognition learning of objects and their characteristics. The invention is a comprehensive system comprising methods and means of data access, nature assignment, and presentation. The user is able to automatically, selectively, and continually access a plurality of enhanced data sources comprising sex offender, terrorist, criminal, missing children, missing pet and other data. Following access to these data, the user may assign respective natures to object data that will affect presentation. The invention'"'"'s means of automated presentation and entertaining rehearsal of object data results in recognition of objects wherein social utility is achieved. One example would be a child being able to recognize and avoid a threatening person such as a sex offender or criminal. Another example would be recognition of a missing child based on the methods of the invention. The systems operate with any means of information processing such as notebook computers, personal digital assistants, cell phones, and watches. Through the systems and methods of the invention, the objective of automated, learned recognition of socially relevant objects of interest is realized.
34 Citations
17 Claims
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1. A computer-based method for training a user to recall and identify objects in the real world comprising:
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accessing data sources relevant to said objects wherein means of accessing said data sources comprise a computer with means of connectivity to said data sources; storing, by said computer, data correlated to said objects comprising at least one of video, image, audio, descriptive, and characteristic data from accessed data sources; notifying the user of a new object and displaying the object;
prompting the user to assign a nature to the object based on the user'"'"'s discretion;
wherein the assigned nature is a negative, positive, or neutral nature assignment;presenting through said computer said data by means of interactive games that train the user to observe the computer-generated presentation and interact by means of generating computerized variations in the presentation based on the assigned nature of the object; whereby employing said method, recognition learning occurs and the user interacts with said data to enhance the user'"'"'s recall of said data at a later time in the real world wherein said objects correlated to said data are present, and whereby specific missing, threatening, or relevant objects are identified. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. A computer training system allowing a user to recall and identify objects in the real world by using interactive presentation, comprising:
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(a) a memory able to store data; (b) a means of display operatively connected to said memory; (c) a means of user input to the computer; (d) a means of connectivity with data sources; and (e) a means of data processing to perform the steps of (1) accessing data sources relevant to said objects by means of connectivity and based on user selection through means of user input, (2) storing data correlated to said objects comprising at least one of video, image, audio, descriptive and identifying data, notifying the user of a new object and displaying the object;
prompting the user to assign a nature to the object based on the user'"'"'s discretion;
wherein the assigned nature is a negative, positive, or neutral nature assignment;(3) presenting said data by said means of display using interactive game algorithms that require a user to observe a computer-generated presentation and interact accordingly by means of user input to the computer generating computerized variations in the presentation based on the assigned nature of the object; whereby employing said system, the user interacts with said data to effect the user'"'"'s recall of said data at a later time in the real world wherein said object correlated to said data is present; and whereby missing objects are reclaimed, threatening objects are avoided and the user'"'"'s security is enhanced.
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16. A computer-based method for training a user to recall and identify objects in the real world, comprising the steps of:
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selecting relevant object databases; selecting a specific data to filter and store from the object databases; notifying the user of a new object and displaying the object; prompting the user to assign a nature to the object based on the user'"'"'s discretion;
wherein the assigned nature is a negative, positive, or neutral nature assignment;generating a graphical and audio presentation of the object based on the assigned nature; wherein objects assigned with a negative nature are presented with aversive graphical and audio instructing the user to avoid the negative nature object; and
wherein objects assigned with a positive nature are presented with pleasant graphical and audio instructing the user to attract the positive nature object;
wherein the user recalls the presentation of objects and their associated user defined nature assignments at a later time in the real world to identify specific missing, threatening, or relevant objects. - View Dependent Claims (17)
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Specification