Virtual goal for a game table
First Claim
1. A method of playing a table game on a game table having a gamepiece, the game table including a first endwall, a second endwall, a first sidewall, a second sidewall and a playing surface, a first plurality of sensors mounted proximate to the first endwall and a second plurality of sensors mounted proximate to the second endwall, the first and second plurality of sensors each being actuable between an on condition and an off condition, a control circuit being in communication with the first and second plurality of sensors, the method comprising the steps of:
- a) activating at least one of the first plurality of sensors to the on condition defining a first goal having a first goal length comprised of a width of a sensing area of the at least one of the first plurality of sensors in the on condition;
b) actuating a remainder of the first plurality of sensors to the off condition;
c) applying a force to the gamepiece propelling the gamepiece toward the first endwall;
d) transmitting a signal to the control circuit when the gamepiece enters a sensing area of the first goal such that the control circuit records a goal; and
e) disallowing the goal if the control circuit one of receives signals from a series of successive sensors of the first goal in a short period of time and detects that the gamepiece lingered in the first goal for longer than a predetermined amount of time, indicating that the gamepiece has traveled along a length of the first endwall.
6 Assignments
0 Petitions
Accused Products
Abstract
A game table for playing a game with a gamepiece includes a playing surface and the gamepiece is movable along the playing surface through the application of gaming forces. A first endwall extends generally perpendicularly from the playing surface and has a first wall length. A second endwall extends generally perpendicularly from the playing surface and is located on an opposite side of the playing surface from the first endwall. A first goal, comprised of at least one proximity sensor, is located along the first endwall and has a first goal length. The first goal length is adjustable.
33 Citations
3 Claims
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1. A method of playing a table game on a game table having a gamepiece, the game table including a first endwall, a second endwall, a first sidewall, a second sidewall and a playing surface, a first plurality of sensors mounted proximate to the first endwall and a second plurality of sensors mounted proximate to the second endwall, the first and second plurality of sensors each being actuable between an on condition and an off condition, a control circuit being in communication with the first and second plurality of sensors, the method comprising the steps of:
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a) activating at least one of the first plurality of sensors to the on condition defining a first goal having a first goal length comprised of a width of a sensing area of the at least one of the first plurality of sensors in the on condition; b) actuating a remainder of the first plurality of sensors to the off condition; c) applying a force to the gamepiece propelling the gamepiece toward the first endwall; d) transmitting a signal to the control circuit when the gamepiece enters a sensing area of the first goal such that the control circuit records a goal; and e) disallowing the goal if the control circuit one of receives signals from a series of successive sensors of the first goal in a short period of time and detects that the gamepiece lingered in the first goal for longer than a predetermined amount of time, indicating that the gamepiece has traveled along a length of the first endwall. - View Dependent Claims (2, 3)
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Specification