System and method for interactive, multimedia entertainment, education or other experience, and revenue generation therefrom
First Claim
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1. A system wherein a participant interacts with an evolving story line that evolves through firing a series of story line triggers and that includes at least one virtual character, comprising:
- a system manager including memory and a processing unit, the system manager containing information about the firing of story line triggers and about at least one virtual character in the evolving story line, and being connected to at least one form of media and at least one participant;
a message from a virtual character in the evolving story line sent by the system manager to the participant that conveys information of the story line;
a timer that;
defines an amount of time for the participant to open the message after which a story line trigger fires,defines an amount of time for the participant to reply to the message after the message has been opened, after which a story line trigger fires,defines an amount of time after a story line trigger is fired for a subsequent message from the same or a different virtual character to be sent to the participant;
wherein at least some story line triggers are fired based on a participant opening a message or on a response received by the system manager from the participant and wherein the story line evolves based on the firing of story line triggers.
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Abstract
A system and method provide a story line with which a participant may interact using various forms of media. Mechanisms to generate revenue in connection with the participating with the story line are also provided.
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Citations
29 Claims
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1. A system wherein a participant interacts with an evolving story line that evolves through firing a series of story line triggers and that includes at least one virtual character, comprising:
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a system manager including memory and a processing unit, the system manager containing information about the firing of story line triggers and about at least one virtual character in the evolving story line, and being connected to at least one form of media and at least one participant; a message from a virtual character in the evolving story line sent by the system manager to the participant that conveys information of the story line; a timer that; defines an amount of time for the participant to open the message after which a story line trigger fires, defines an amount of time for the participant to reply to the message after the message has been opened, after which a story line trigger fires, defines an amount of time after a story line trigger is fired for a subsequent message from the same or a different virtual character to be sent to the participant; wherein at least some story line triggers are fired based on a participant opening a message or on a response received by the system manager from the participant and wherein the story line evolves based on the firing of story line triggers. - View Dependent Claims (2, 3, 4)
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5. A system for providing an interactive story line that evolves through firing a series of story line triggers and having a plurality of routes, wherein a participant assumes the role of a character in the story line, interacts with one or more virtual characters that are part of the story line and affects the progress of the story line, the system comprising:
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a system manager that stores information about the about story line, including information about the firing of story line triggers and about the one or more virtual characters; a message from a virtual character sent by the system manager to the participant that seeks a response by the participant; and a timer that; defines an amount of time for the participant to open the message after which a story line trigger fires, defines an amount of time for the participant to reply to the message after the message has been opened, after which a story line trigger fires, defines an amount of time after a story line trigger is fired for a subsequent message from the same or a different virtual character to be sent to the participant; wherein at least some story line triggers are fired based on a participant opening a message or on a response received by the system manager from the participant and wherein the story line evolves based on the firing of story line triggers. - View Dependent Claims (6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17)
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18. A method for providing an interactive story line that progresses through firing a series of story line triggers and having a plurality of routes and one or more virtual characters, wherein a participant assumes the role of a character in the story line, interacts with one or more virtual characters in the story line and affects the progress of the story line, the method comprising:
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storing information about the story line, including information about the firing of story line triggers and about one or more virtual characters; sending a message from a virtual character to the participant that seeks a response by the participant; defining an amount of time for the participant to open the message after which a story line trigger fires, defining an amount of time for the participant to reply to the message after the message has been opened, after which a story line trigger fires, defining an amount of time after a story line trigger is fired for a subsequent message from the same or a different virtual character to be sent to the participant; wherein at least some story line triggers are fired based on a participant opening a message or on a response received by the system manager from the participant and wherein the story line is progressed along a route based on the firing of story line triggers. - View Dependent Claims (19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29)
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Specification