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Menu-driven voice control of characters in a game environment

  • US 7,233,904 B2
  • Filed: 04/13/2006
  • Issued: 06/19/2007
  • Est. Priority Date: 05/14/2001
  • Status: Expired due to Term
First Claim
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1. A method for voice control of at least one character in a visually dynamic and interactive game environment, comprising:

  • receiving a complete and uninterrupted command from a user, the complete and uninterrupted command comprising a plurality of vocal utterances;

    determining whether a first vocal utterance from the plurality of vocal utterances corresponds to a first command item from a first-command level in a vocabulary of command items;

    if the first vocal utterance corresponds to a first command item from the first command level in the vocabulary of command items, determining whether the first command item from the first command level is associated with a subsequent command item from a subsequent command level in the vocabulary of command items; and

    if the first command item from the first command level is associated with a subsequent command item from a subsequent command level in the vocabulary of command items, determining whether a subsequent vocal utterance from the plurality of vocal utterances corresponds to the associated subsequent command item from the subsequent command level in the vocabulary of command items, wherein if the subsequent vocal utterance corresponds to the associated subsequent command item from the subsequent command level in the vocabulary of command items, performing an action that corresponds to the complete and uninterrupted command.

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