Menu-driven voice control of characters in a game environment
First Claim
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1. A method for voice control of at least one character in a visually dynamic and interactive game environment, comprising:
- receiving a complete and uninterrupted command from a user, the complete and uninterrupted command comprising a plurality of vocal utterances;
determining whether a first vocal utterance from the plurality of vocal utterances corresponds to a first command item from a first-command level in a vocabulary of command items;
if the first vocal utterance corresponds to a first command item from the first command level in the vocabulary of command items, determining whether the first command item from the first command level is associated with a subsequent command item from a subsequent command level in the vocabulary of command items; and
if the first command item from the first command level is associated with a subsequent command item from a subsequent command level in the vocabulary of command items, determining whether a subsequent vocal utterance from the plurality of vocal utterances corresponds to the associated subsequent command item from the subsequent command level in the vocabulary of command items, wherein if the subsequent vocal utterance corresponds to the associated subsequent command item from the subsequent command level in the vocabulary of command items, performing an action that corresponds to the complete and uninterrupted command.
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Abstract
In a gaming system, a user controls actions of characters in the game environment using speech commands. In a learning mode, available speech commands are displayed in a command menu on a display device. In a non-learning mode, the available speech commands are not displayed. A speaker-independent context-sensitive speech recognition module contains a vocabulary of available speech commands. Use of speech commands is combined with input from a controller device to control actions of a character or characters in the game environment.
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Citations
26 Claims
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1. A method for voice control of at least one character in a visually dynamic and interactive game environment, comprising:
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receiving a complete and uninterrupted command from a user, the complete and uninterrupted command comprising a plurality of vocal utterances; determining whether a first vocal utterance from the plurality of vocal utterances corresponds to a first command item from a first-command level in a vocabulary of command items; if the first vocal utterance corresponds to a first command item from the first command level in the vocabulary of command items, determining whether the first command item from the first command level is associated with a subsequent command item from a subsequent command level in the vocabulary of command items; and if the first command item from the first command level is associated with a subsequent command item from a subsequent command level in the vocabulary of command items, determining whether a subsequent vocal utterance from the plurality of vocal utterances corresponds to the associated subsequent command item from the subsequent command level in the vocabulary of command items, wherein if the subsequent vocal utterance corresponds to the associated subsequent command item from the subsequent command level in the vocabulary of command items, performing an action that corresponds to the complete and uninterrupted command. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17)
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18. A machine-readable medium having embodied thereon a program, the program being executable by a machine to perform a method for controlling at least one character in a visually dynamic and interactive game environment, the method comprising:
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receiving a complete and uninterrupted command from a user, the complete and uninterrupted command comprising a plurality of vocal utterances; determining whether a first vocal utterance from the plurality of vocal utterances corresponds to a first command item from a first command level in a vocabulary of command items; if the first vocal utterance corresponds to a first command item from the first command level in the vocabulary of command items, determining whether the first command item from the first command level is associated with a subsequent command item from a subsequent command level in the vocabulary of command items; and if the first command item from the first command level is associated with a subsequent command item from a subsequent command level in the vocabulary of command items, determining whether a subsequent vocal utterance from the plurality of vocal utterances corresponds to the associated subsequent command item from the subsequent command level in the vocabulary of command items, wherein if the subsequent vocal utterance corresponds to the associated subsequent command item from the subsequent command level in the vocabulary of command items, performing an action that corresponds to the complete and uninterrupted command. - View Dependent Claims (19, 20, 21)
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22. A system for controlling at least one character in a visually dynamic and interactive game environment, the system comprising:
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a microphone configured to receive a complete and uninterrupted command from a user, the complete and uninterrupted command comprising a plurality of vocal utterances; a speech recognition module coupled to the microphone, the speech recognition module the speech recognition module configured to; determine whether a first vocal utterance from the plurality of vocal utterances corresponds to a first command item from a first command level in a vocabulary of command items; if the first vocal utterance corresponds to a first command item from the first command level in the vocabulary of command items, determine whether the first command item from the first command level is associated with a subsequent command item from a subsequent command level in the vocabulary of command items; if the first command item from the first command level is associated with a subsequent command item from a subsequent command level in the vocabulary of command items, determine whether a subsequent vocal utterance from the plurality of vocal utterances corresponds to the associated subsequent command item from the subsequent command level in the vocabulary of command items; and if the subsequent vocal utterance corresponds to the associated subsequent command item from the subsequent command level in the vocabulary of command items, generate a notification for game software corresponding to the visually dynamic and interactive game environment to provide instructions causing the at least one character to perform an action that corresponds to the complete and uninterrupted command. - View Dependent Claims (23, 24, 25, 26)
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Specification