Video game controller with side or quick look feature
First Claim
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1. A video game apparatus comprising:
- a processor executing a sequence of steps in accordance with a program for a game, said sequence including simulating the movement of a virtual character having an upper and a lower body portion;
a screen displaying scenes of the game, including scenes presented from the viewing field of the virtual character;
a controller operated by a player, said controller including a selector device having at least a side position and a neutral position, said selector device being activated by a user to move it from said neutral position to said side position and being adapted to return automatically to said neutral position after it has been released by the user;
wherein said processor and said controller cooperate to define a scene change function in which said display shows lateral scenes in a manner that imitates relative rotation between the upper and lower body portions of the video character in response to the activation of said selector from said neutral position and said side position;
and wherein said processor and said controller further define a locked position in which said display shows said lateral scenes after said selector device returns to said neutral position.
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Abstract
A video game includes a controller, a processor and display. The controller includes a special quick look button 28 that, when activated, allows a player to causes a looking movement of a character that simulates the lateral rotation of the head or upper body of a person looking sideways while walking forward.
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Citations
22 Claims
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1. A video game apparatus comprising:
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a processor executing a sequence of steps in accordance with a program for a game, said sequence including simulating the movement of a virtual character having an upper and a lower body portion; a screen displaying scenes of the game, including scenes presented from the viewing field of the virtual character; a controller operated by a player, said controller including a selector device having at least a side position and a neutral position, said selector device being activated by a user to move it from said neutral position to said side position and being adapted to return automatically to said neutral position after it has been released by the user; wherein said processor and said controller cooperate to define a scene change function in which said display shows lateral scenes in a manner that imitates relative rotation between the upper and lower body portions of the video character in response to the activation of said selector from said neutral position and said side position; and wherein said processor and said controller further define a locked position in which said display shows said lateral scenes after said selector device returns to said neutral position. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A gaming apparatus comprising:
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a screen displaying scenes from a game; a processor responsive to commands and performing steps for a game in accordance with a software program, including generating data for said screen to show a first scene in a predetermined direction; a controller operated by a player to generate said commands, said controller cooperating with said processor to change said data to selectively show a second scene laterally of said first scene to simulate a look movement including a lateral look by a character of the game without moving the whole body of the character; and a scene control device operated by a user and having a neutral position and a side position, said scene control device being biased to said neutral position so that when said scene control device is activated by placing it from said neutral to said side position, said scene control device automatically returning to said neutral position when the user releases said scene control device from said side position; said scene control device, said controller and said processor cooperating to show said first scene when said scene control device is originally in said neutral position and said second scene when said scene control device is placed in said side position, said scene control device and said processor cooperating to continue to show said second scene after said scene control device automatically returns to said neutral position. - View Dependent Claims (12, 13, 14)
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15. A method of operating a video gaming apparatus having a screen for displaying game scenes, a processor operating in accordance with software and a controller having a neutral position and a side position, said controller being activated by a user to move it from said neutral to said side position and being adapted to automatically return from said side position to said neutral position when released by said user, said method comprising:
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generating and displaying a sequence of frontal scenes associated with the movement of a game character in a first direction; receiving a command from the user when said user activates said controller to move it to said side position; responsive to said command shifting said sequence to show lateral scenes simulating a quick look movement of said character; and continuing showing said lateral scenes after said controller is released. - View Dependent Claims (16, 17, 18, 19, 20)
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21. A software product for a first person or third person game to be played on a gaming device associated with a controller having a quick look feature, said controller being movable by a user between a neutral position and a side position, said controller being biased to return to said neutral position after it is released by a user from said side position, comprising:
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a module simulating walking of a character in a first direction; and simulating looking of said character in a second direction in response to an activation of said quick look feature while the body of said character is still turned in said first direction, wherein said simulation of looking of said character in said second direction is continued after said controller is released by the user and returns to said neutral position. - View Dependent Claims (22)
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Specification