Cultural simulation model for modeling of agent behavioral expression and simulation data visualization methods
First Claim
1. A computer simulation method for determining when an element or series of elements in real-world input data corresponds to a high probability of response of a computerized agent modeled with behavioral expressions corresponding to an agent “
- personality type”
or “
point-or-view”
, comprising;
(a) modeling a computerized agent'"'"'s behavioral expression from a plurality of behavioral state variables, each of which is rated on a scale of probability of expression for the “
personality type”
or “
point of view”
represented by the agent, and each of which is linked in dependency to one or more of the other behavioral state variables, and wherein the probability of expression for each behavioral state variable is rated for an element or series of elements expected to be found in real-world input data in a computer simulation using said method, whereby a traversal through linked behavioral state variables of the computerized agent in response to an element or series of elements in the real-world input data can be monitored from an input linkage stage to a terminating linkage stage in terms of order of linked behavioral state variables traversed and probability rating for the element or series of elements for each of the behavioral state variables traversed;
(b) running a computer simulation in which one or more agents having respectively modeled behavioral expressions are selected to interact with a selected sources of real-world input data;
(c) monitoring the interaction of an agent in the computer simulation with the selected sources of real-world input data, in terms of the order and ratings for the linked behavioral state variables traversed for respective elements or series of elements in the real-world input data; and
(d) displaying the order of traversals and ratings for linked behavioral state variables in a simulation output in a visual form depicting the interaction of the agent in the computer simulation with the selected source of real-world input data so that a high probability of response of the “
personality type”
or “
point-or-view”
represented by the computerized agent can be identified for a specific element or series of elements in the real-world input data.
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Accused Products
Abstract
A computer simulation method is provided for modeling the behavioral expression of one or more computerized agents for running a simulation against real-world input data, and providing a visual display identifying elements in the input data corresponding to the modeled agent(s) response(s). Simulations can be run on sources of input data on global networks for agent types of different cultures, societies, and behaviors, such as news feeds, text communications, and reports, in order to identify keywords or phrases therein that correspond to agent behavioral expressions being monitored. Robust new visual tools are provided for discerning patterns and trends in the simulation data, including waveform charts, star charts, grid charts, and pole charts.
103 Citations
20 Claims
-
1. A computer simulation method for determining when an element or series of elements in real-world input data corresponds to a high probability of response of a computerized agent modeled with behavioral expressions corresponding to an agent “
- personality type”
or “
point-or-view”
, comprising;(a) modeling a computerized agent'"'"'s behavioral expression from a plurality of behavioral state variables, each of which is rated on a scale of probability of expression for the “
personality type”
or “
point of view”
represented by the agent, and each of which is linked in dependency to one or more of the other behavioral state variables, and wherein the probability of expression for each behavioral state variable is rated for an element or series of elements expected to be found in real-world input data in a computer simulation using said method, whereby a traversal through linked behavioral state variables of the computerized agent in response to an element or series of elements in the real-world input data can be monitored from an input linkage stage to a terminating linkage stage in terms of order of linked behavioral state variables traversed and probability rating for the element or series of elements for each of the behavioral state variables traversed;(b) running a computer simulation in which one or more agents having respectively modeled behavioral expressions are selected to interact with a selected sources of real-world input data; (c) monitoring the interaction of an agent in the computer simulation with the selected sources of real-world input data, in terms of the order and ratings for the linked behavioral state variables traversed for respective elements or series of elements in the real-world input data; and (d) displaying the order of traversals and ratings for linked behavioral state variables in a simulation output in a visual form depicting the interaction of the agent in the computer simulation with the selected source of real-world input data so that a high probability of response of the “
personality type”
or “
point-or-view”
represented by the computerized agent can be identified for a specific element or series of elements in the real-world input data. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
- personality type”
-
14. A method for programming a computer simulation of the response of one or more computerized agents to real-world input data, comprising:
-
(a) modeling a computerized agent'"'"'s behavioral expressions from a plurality of behavioral state variables, each of which is rated on a scale of probability of expression for the “
personality type”
or “
point of view”
represented by the agent, and each of which is linked in dependency to one or more of the other behavioral state variables, and wherein the probability of expression for each behavioral state variable is rated for an element or series of elements expected to be found in real-world input data in a computer simulation using said method, whereby a traversal through linked behavioral state variables of the computerized agent in response to an element or series of elements in the real-world input data can be monitored from an input linkage stage to a terminating linkage stage in terms of order of linked behavioral state variables traversed and probability rating for the element or series of elements for each of the behavioral state variables traversed;(b) selecting one or more agents having respectively modeled behavioral expressions to interact with a selected sources of real-world input data; and (c) providing for a display in a visual form of the order of traversals and ratings for linked behavioral state variables in a computer simulation output depicting the interaction of the agent with the selected source of real-world input data so that a high probability of response of the “
personality”
or “
point-or-view”
represented by the computerized agent can be identified for a specific element or series of elements in the real-world input data. - View Dependent Claims (15, 16, 17, 18)
-
-
19. A visual analysis tool for a computer simulation of the response of one or more computerized agents to real-world input data, comprising a display of simulation output in a visual form depicting the interaction of the computerized agent in the computer simulation with a selected sources of real-world input data,
wherein an agent'"'"'s behavioral expression is modeled in terms of a plurality of behavioral state variables, each of which is rated on a scale of probability of expression for the “ - personality type”
or “
point of view”
represented by the agent, and each of which is linked in dependency to one or more of the other behavioral state variables, and wherein the probability of expression for each behavioral state variable is rated for an element or series of elements expected to be found in real-world input data in a computer simulation using said method, whereby a traversal through linked behavioral state variables of the computerized agent in response to an element or series of elements in the real-world input data can be monitored from an input linkage stage to a terminating linkage stage in terms of order of linked behavioral state variables traversed and probability rating for the element or series of elements for each of the behavioral state variables traversed;wherein one or more agents having respectively modeled behavioral expressions are selected to interact with a selected sources of real-world input data; and wherein the display depicts the order of traversals and ratings for linked behavioral state variables in a computer simulation output depicting the interaction of the agent with the selected source of real-world input data so that a high probability of response of the “
personality type”
or “
point-or-view”
represented by the computerized agent can be identified for a specific element or series of elements in the real-world input data. - View Dependent Claims (20)
- personality type”
Specification