Reverse-order game play apparatus
First Claim
1. A method of playing of an instant game wherein payout evaluation depends on comparison between electronic instant-game ticket information and a draw result common to a plurality of instant-game tickets, said method comprising steps of:
- registering said draw result before beginning distributing instant-game tickets;
establishing a plurality of payout conditions based on said draw result, said payout conditions defining a ticket value having one of plurality of winning values;
beginning distributing said instant-game tickets containing said information to a plurality of players;
providing to said plurality of players a game representation comprising said information and said draw result;
comparing said information to said draw result in order to resolve said ticket value for said plurality of players;
awarding said resolved ticket value to said players;
determining an end-of-game criterion; and
starting a new game upon occurrence of said end-of-game criterion.
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Accused Products
Abstract
The invention is a method but particularly a system for the play of a game lying between a common-draw live game and an instant game. Furthermore, the same method and system may profit of the down time reserved to the sale of tickets in a live game. Accordingly, the basic embodiment of this system includes: a) a draw storage medium registering draw information; b) a period controller signaling start- and end-distribution periods with no change of draw information available during one distribution period; c) a distribution module providing tickets to players upon request; d) a game controller providing the requisite Graphical User Interface (GUI) for playing the game; switching to a play mode in response to a start-distribution period signal; receiving player'"'"'s inputs; providing game outputs including ticket and draw representations; and switching to an idle mode in response to an end-distribution period signal; and e) a ticket evaluation module comparing ticket information to draw information in order to determine the ticket value.
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Citations
26 Claims
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1. A method of playing of an instant game wherein payout evaluation depends on comparison between electronic instant-game ticket information and a draw result common to a plurality of instant-game tickets, said method comprising steps of:
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registering said draw result before beginning distributing instant-game tickets; establishing a plurality of payout conditions based on said draw result, said payout conditions defining a ticket value having one of plurality of winning values; beginning distributing said instant-game tickets containing said information to a plurality of players; providing to said plurality of players a game representation comprising said information and said draw result; comparing said information to said draw result in order to resolve said ticket value for said plurality of players; awarding said resolved ticket value to said players; determining an end-of-game criterion; and starting a new game upon occurrence of said end-of-game criterion. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. A method of playing an auxiliary game depending on a draw result from a principal game and wherein outcome evaluation is based on comparison between auxiliary-game ticket information and a principal-game draw result, said principal game involving a series of draw results being presented to players in said principal game with an idle period following each one of said draw results before commencement of a following one of said draw results, said method comprising steps of:
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registering an immediate past one of said draw results before beginning distributing auxiliary-game tickets; during said idle period, distributing said auxiliary-game tickets containing said information for use with said immediate past draw result, and providing a game representation comprising said play information and said current principal-game draw result to a plurality of players in said auxiliary game; comparing said information to said immediate past draw result in order to resolve said ticket value for said plurality of players; and awarding said resolved ticket value to said players. - View Dependent Claims (16, 17, 18, 19, 20, 21)
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22. A gaming system for the play of an instant game wherein play evaluation depends on comparison between instant-game ticket information and draw information, said draw information being common to a plurality of instant-game tickets, said gaming system being characterized by:
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a draw storage medium registering draw information; a distribution module providing tickets upon request; a game controller providing a Graphical User Interface (GUI) for playing the game, receiving players'"'"' inputs, and providing game outputs, said GUI providing a game representation comprising instant-game ticket information and draw information; and a ticket evaluation module comparing ticket information to draw information in order to determine ticket value, wherein winning ticket may result in one of a plurality of winning values, wherein said distribution module may provide said tickets upon request only after said draw information is registered in said draw storage medium. - View Dependent Claims (23, 24, 25, 26)
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Specification