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Method and system for real-time rendering within a gaming environment

  • US 7,285,047 B2
  • Filed: 10/17/2003
  • Issued: 10/23/2007
  • Est. Priority Date: 10/17/2003
  • Status: Expired due to Fees
First Claim
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1. A method of real-time rendering in a gaming environment to create an interactive experience, comprising:

  • capturing a plurality of real-time video streams of a local participant from a plurality of camera viewpoints;

    generating real-time renderings of said local participant based on said plurality of real-time video streams by applying a new view synthesis technique, said real-time renderings taken from a perspective of a remote participant located remotely in said gaming environment, wherein said new view synthesis technique comprises an image-based visual hull technique that comprises approximating a visual hull of said local participant by projecting contours associated with said local participant into three-dimensional space and computing an intersection of resulting frusta; and

    sending said real-time renderings to said remote participant for viewing within said gaming environment.

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