Sports skills training method and apparatus
First Claim
1. A method for training sports skills for a game conducted on a playing surface that includes striking a game object away from an opponent comprising:
- sequentially projecting a plurality of game objects toward one portion of said playing surface for striking by one or more players being trained; and
sequentially causing one or more simulated opponents to appear at two or more locations on said playing surface in connection with projection of a game object to train said player to strike game objects away from an opponent;
wherein said one or more simulated opponents are controlled by a controller and wherein said method includes setting said controller to operate said one or more simulated opponents to simulate one or more players having a selected skill level.
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Accused Products
Abstract
A method and apparatus for training sports skills for games including ice hockey, soccer, tennis and volleyball using one or more opponents or simulated opponents on the playing surface to train a player to strike the game object away from an opponent in addition to practicing striking the game object. A game object machine(s) can be used to project game objects to one side of the playing surface. A controller can be provided to control operation of the simulated opponent(s) and the game object machine(s) to train placement memory and reaction time in addition to muscle memory. For ice hockey and soccer, the controller can receive input from sensor(s) on the game object, player being trained or the goal to locate the game object and/or player to position the simulated opponent(s) to train the player to strike the game object past the simulated opponent into the goal.
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Citations
11 Claims
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1. A method for training sports skills for a game conducted on a playing surface that includes striking a game object away from an opponent comprising:
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sequentially projecting a plurality of game objects toward one portion of said playing surface for striking by one or more players being trained; and sequentially causing one or more simulated opponents to appear at two or more locations on said playing surface in connection with projection of a game object to train said player to strike game objects away from an opponent; wherein said one or more simulated opponents are controlled by a controller and wherein said method includes setting said controller to operate said one or more simulated opponents to simulate one or more players having a selected skill level. - View Dependent Claims (2, 3)
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4. A method for training tennis skills of a tennis player comprising:
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sequentially projecting a plurality of tennis balls toward one side of a tennis court for return by said tennis player; and sequentially causing one or more simulated opponents to appear at two or more locations on the opposite side of said tennis court in connection with projection of a tennis ball to train said tennis player to return tennis balls away front an opponent thereby teaching said tennis player to play the tennis court and training placement memory in the brain of said tennis player in addition to training muscle memory by returning said tennis balls; wherein said one or more simulated opponents are controlled by a controller and wherein said method includes setting said controller to operate said one or more simulated opponents to simulate one or more tennis players having a selected skill level. - View Dependent Claims (5, 6, 7, 8, 9, 10, 11)
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Specification