Game program and game apparatus
First Claim
1. A game program embodied in computer readable medium for changing representation on a display connected with a computer on the basis of a predetermined program, through which a player can execute a game;
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a program for instructing said computer to execute the following procedures;
a procedure for determining item price, for respectively computing prices for transfer at an item shop in a game world of a plurality of items to be used in said game every each item;
a procedure for executing said procedure for determining item price when executing a step of transfer of at least one item of said plurality of said items used in said game in said game program;
said procedure for determining item price having a procedure for computing price for transfer of said at least one item on the basis of individual data concerning each item and for displaying said price computed on said display;
said individual data including data concerning names of respective said plurality of items, individual parameter data which indicates strength and value of respective said plurality of items, a whole number of said plurality of items in said game, a number of said plurality of items which said player or the other players have, and a number of said plurality of items set as transferable stock;
said whole number of said plurality of items in said game being a total of the numbers of said plurality of items which said player has, the number of said plurality of items which the other players have, and the number of said items set as transferable stock;
said game program further instructing said computer to execute a procedure for rewriting individual data for the purpose of changing of said individual data when transferring said item; and
said procedure for determining item price having a procedure for computing said transfer price so that the higher a rate of said transferable stock to said whole number of said items at said item shop is, the lower said transfer price is, and the lower the rate of said transferable stock to said whole number of said items at said item shop is, the higher said transfer price is;
wherein said transfer price of said at least one item at said item shop is determined by the product of the individual parameter of said at least one item and the ratio of said transferable stock at said item shop to said whole number of said plurality of items in said game.
1 Assignment
0 Petitions
Accused Products
Abstract
Game program has a procedure for determining item price (IVD), for respectively computing price for transfer of a plurality of items to be used in a game every each item, and a procedure for executing the procedure for determining item price when possession state of the item is likely to be changed in the game, and the procedure for determining item price has a procedure for computing price for transfer of the item on the basis of individual data concerning each item and for displaying the computed price. The price for transfer of the item is determined and shown, changed by the individual data concerning each item, so that the player can buy or sell the item with reality similar to economical activities in the actual world.
27 Citations
7 Claims
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1. A game program embodied in computer readable medium for changing representation on a display connected with a computer on the basis of a predetermined program, through which a player can execute a game;
- comprising;
a program for instructing said computer to execute the following procedures; a procedure for determining item price, for respectively computing prices for transfer at an item shop in a game world of a plurality of items to be used in said game every each item; a procedure for executing said procedure for determining item price when executing a step of transfer of at least one item of said plurality of said items used in said game in said game program; said procedure for determining item price having a procedure for computing price for transfer of said at least one item on the basis of individual data concerning each item and for displaying said price computed on said display; said individual data including data concerning names of respective said plurality of items, individual parameter data which indicates strength and value of respective said plurality of items, a whole number of said plurality of items in said game, a number of said plurality of items which said player or the other players have, and a number of said plurality of items set as transferable stock; said whole number of said plurality of items in said game being a total of the numbers of said plurality of items which said player has, the number of said plurality of items which the other players have, and the number of said items set as transferable stock; said game program further instructing said computer to execute a procedure for rewriting individual data for the purpose of changing of said individual data when transferring said item; and said procedure for determining item price having a procedure for computing said transfer price so that the higher a rate of said transferable stock to said whole number of said items at said item shop is, the lower said transfer price is, and the lower the rate of said transferable stock to said whole number of said items at said item shop is, the higher said transfer price is; wherein said transfer price of said at least one item at said item shop is determined by the product of the individual parameter of said at least one item and the ratio of said transferable stock at said item shop to said whole number of said plurality of items in said game.
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2. A game program embodied in a computer readable medium for changing representation on a display connected with a computer on the basis of predetermined program, through which a player can execute a game, comprising:
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a program for instructing said computer to execute the following procedures; a procedure for determining item price, for respectively computing prices for transfer at an item shop in game world of a plurality of items to be used in said game every each item; a procedure for executing said procedure for determining item price when executing a step transfer of at least one item of said plurality of said items used in said game; said procedure for determining item price having a procedure for computing price for transfer of said at least one item on the basis of said individual data concerning each item and for displaying said price computed on said display; said individual data including data concerning names of respective said plurality of items, individual parameter data which indicates strength and values of respective said plurality of items, a whole number of said items in said game, a number of said items which said player or the other players have, and a number of said items set as transferable stock; said whole number of said items in said game being a total of the numbers of said plurality of items which said player has, the number of said plurality of items which the other players have, and the number of said plurality of items set as transferable stock; a procedure for registering en item, for registering a newly produced item by said game program on the basis of data inputted by said player through an input means as a possession of said player; and a procedure for rewriting individual data for the purpose of changing said individual data when registering said item produced by said procedure for registering said item as said possession of said player; said procedure for determining item price having a procedure for computing said transfer price so that the higher a rate of said transferable stock to said whole number of said plurality of items at said item shop is, the lower said transfer price is, and the lower the rate of said transferable stock to said whole number of said plurality of items at said item shop is, the higher said transfer price is; wherein said transfer price of said at least one item at said item shop is determined by the product of the individual parameter of said at least one item and the ratio of said transferable stock at said item shop to said whole number of said plurality of items in said game.
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3. A game program embodied in a computer readable medium for changing representation on a display connected with a computer on the basis of a predetermined program, through which a player can execute a game, comprising:
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a program for instructing said computer to execute the following procedures; a procedure for determining item price, for respectively computing prices for transfer at an item shop in a game world of a plurality of items to be used in said game every each item; a procedure for executing said procedure for determining item price when executing a step of transfer of at least one item of said plurality of said item used in said game in said game program; said procedure for determining item price having a procedure for computing price for transfer of said at least one item on the basis of individual data concerning each item and for displaying said price computed on said display; said individual data including data concerning names of respective said plurality of items, individual parameter data which indicates strength and values of respective said plurality of items, a whole number of said plurality of items in said game, a number of said plurality of items which said player or the other players have, and a number of said plurality of items set as transferable stock; said whole number of said plurality of items in said game being a total of the number of said plurality of items which said player has, the number of said plurality of items which the other players have, and the number of said items set as transferable stock; a procedure for moving an item, for moving said item on the basis of said game program, which occurs between said player and an opponent player as a battle result between said both players; and a procedure for rewriting individual data for the purpose of changing said individual data when moving said item between said player and said opponent player by said procedure for moving an item; and said procedure for determining item price having a procedure for computing said transfer price so that the higher a rate of said transferable stock to said whole number of said plurality of items at said item shop is, the lower said transfer price is, and the lower the rate of said transferable stock to said whole number of said plurality of items at said item shop is, the higher said transfer price is; wherein said transfer price of said at least one item at said item shop is determined by the product of the individual parameter of said at least one item and the ratio of said transferable stock at said item shop to said whole number of said plurality of items in said game.
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4. A game program embodied in a computer-readable medium changing representation on a display connected with a computer on the basis of a predetermined program, through which a player can execute a game, comprising:
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a program for instructing said computer to execute the following procedures; a procedure for determining item price, for respectively computing prices for transfer at an item shop in a game world of a plurality of items to be used in said game every each item; a procedure for executing said procedure for determining item price when executing a step of transfer of at least one item of said plurality of said items used in said game in said game program; said procedure for determining item price having a procedure for computing price for transfer of said at least one item on the basis of individual data concerning each item and for displaying said price computed on said display; said individual data including data concerning names of respective said plurality of items, individual parameter data which indicates strength and values of respective said plurality of items, a whole number of said plurality of items in said game, a number of said plurality of items which said player or the other players have, and a number of said items set as transferable stock; said whole number of said plurality of items in said game being a total of a number of said plurality of items which said player has, a number of said plurality of items which the other players have, and a number of said plurality of items set as transferable stock; a procedure for exchanging an item, for exchanging an item on the basis of said game program, which occurs between said player and an opponent player as a result of exchange of said item between said both players; and a procedure for rewriting individual data for the purpose of changing said individual data when exchanging said item between said player and said opponent player by said procedure for exchanging an item; and said procedure for determining item price having a procedure for computing said transfer price so that the higher a rate of said transferable stock to said whole number of said plurality of items at said hem shop is, the lower said transfer price is, and the lower the rate of said transferable stock to said whole number of said plurality of items at said item shop is, the higher said transfer price is; wherein said at least one transfer price of said item at said item shop is determined by the product of the individual parameter of said at least one item and the ratio of said transferable stock at said item shop to said whole number of said plurality of items in said game.
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5. A game machine for changing representation on a display on the basis of a predetermined program, through which a player can execute a game, comprising:
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means for determining item price, for respectively computing prices for transfer at an item shop in a game world of a plurality of items to be used in said game every each item; means for executing said means for determining item price when executing a step of transfer of at least one item of said plurality of said item used in said game; said means for determining item price having means for computing price for transfer of said at least one item on the basis of individual data concerning each item and for displaying said price computed on said display; said individual data including data concerning names of respective said plurality of items, individual parameter data which indicates strength and values of respective said plurality of items, a whole number of said plurality of items in said game, a number of said plurality of items which said player has or the other players have, and a number of said plurality of items set as transferable stock; said whole number of said plurality of items in said game being a total of the number of said plurality of items which said player has, the number of said plurality of items which the other players have, and the number of said plurality of items set as transferable stock; said game machine further comprising; means for rewriting individual data for the purpose of changing said individual data when transferring said at least one item; said means for determining item price having means for computing said transfer price so that the higher a rate of said transferable stock to said whole number of said plurality of items at said item shop is, the lower said transfer price is, and the lower the rate of said transferarable stock to said whole number of said plurality of items at said item shop is, the higher said transfer price is; wherein said transfer price of said at least one item at said item shop is determined by the product of the individual parameter of said at least one item and the ratio of said transferable stock at said item shop to said whole number of said plurality of items in said game.
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6. A game machine for changing representation on a display on the basis of a predetermined program, through which a player can execute a game, comprising:
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means for determining item price, for respectively computing prices for transfer at an item shop in a game world of a plurality of items to be used in said game every each item; means for executing said means for determining item price when executing a step of transfer of at least one item of said plurality of said items used in said game; said means for determining item price having means for computing price for transfer of said at least one item on the basis of individual data concerning each item and for displaying said price computed on said display; said individual data including data concerning names of respective said plurality of items, individual parameter data which indicates strength and values of respective said plurality of items, a whole number of said plurality of items in said game, number of said plurality of items which said player has or the other players have, and number of said plurality of items set as transferable stock; said whole number of said plurality of items in said game being a total of the number of said plurality of items which said player has, the number of said plurality of items which the other players have, and the number of said plurality of items set as transferable stock; said game machine further comprising; means for registering an item, for registering a newly produced item by said game machine on the basis of data inputted by said player through an input means as a possession of said player; and means for rewriting individual data for the purpose of changing said individual data when registering said item produced by said means for registering an item as said possession of said player; said means for determining item price having means for computing said transfer price so that the higher a rate of said transferable stock to said whole number of said plurality of items at said item shop is, the lower said transfer price is, and the lower the rate of said transferable stock to said whole number of plurality of items at said item shop is, the higher said transfer price is; wherein said transfer price of said at least one item at said item shop determined by the product of the individual parameter of said at least one item and the ratio of said transferable stock at said item shop to said whole number of said plurality of items in said game.
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7. A game machine for changing representation on a display on the basis of a predetermined program, through which a player can execute a game, comprising:
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means for determining item price, for respectively computing prices for transfer at an item shop in a game world of a plurality of items to be used in said game every each item; means for executing said means for determining item price when executing a step of transfer of at least one item of said plurality of said items used in said game; said means for determining item price having means for computing price for transfer of said at least one item on the basis of individual data concerning each item and for displaying said price computed on said display; said individual data including data concerning names of respective said plurality of items, individual parameter data which indicates strength and values of respective said plurality of items, a whole number of said plurality of items in said game, a number of said plurality of items which said player has or the other players have, and a number of said plurality of items set as transferable stock; said whole number of said plurality of items in said game being a total of the number of said plurality of items which said player has, the number of said plurality of items which the other players have, and the number of said plurality of items set as transferable stock; said game machine further comprising; means for moving an item, for moving said item which occurs between said player and an opponent player as a battle result between said both players; and means for rewriting individual data for the purpose of changing said individual date when moving said item between said player and said opponent player by said means for an moving item; and said means for determining item price having means for computing said transfer price so that the higher a rate of said transferable stock to said whole number of said plurality of items at said item shop is, the lower said transfer price is, and the lower the rate of said transferable stock to said whole number of said plurality of items at said item shop is, the higher said transfer price is; wherein said transfer price of said at least one item at said item shop is determined by the product of the individual parameter of said at least one item and the ratio of said transferable stock at said item shop to said whole number of said plurality of items in said game.
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Specification