Computerized game with cascading strategy and full information
First Claim
1. A computerized checkers game for a gaming machine, comprising:
- a cpu;
a visual display of a checkerboard;
a first set of at least one computer-generated player checker(s);
a second set of computer-generated game checkers;
a player input mechanism interfacing with said cpu responsive to player commands, said input mechanism including a wagering device responsive to player wagering input; and
a computer program which (i) places said first set of player checker(s) on said visual display, (ii) places said second set of game checkers on said visual display, (iii) responds to player commands to effect movement of said player checker(s) on said display without movement of said game checkers thereafter in response to any player checker movement, including a capture jump movement relative to said game checkers, and (iv) provides an output based upon a wagering input and movement of said player checker(s).
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Accused Products
Abstract
A gaming machine and method for operating the same has gameplay elements provided in a manner that can be visualized, with the gameplay elements having a specific nature which is revealed to the player at a beginning to the game. That is, the player knows the value, or ranking, or position, etc., of the gameplay elements upon inception of the game. In a base level for the game of the gaming machine, no unknown gameplay element or random event is injected into the gameplay elements. This is a full information format for the gaming machine and method, and success is measured by the player'"'"'s ability to manipulate the gameplay elements presented. A gaming machine and a method for operating the same is also provided with the gameplay elements once again having a specific nature which is known to the player at a start to game play, and in a preferred embodiment not subject thereafter to a random or unknown event, with the gameplay elements being arranged in one of a variety of different arrangements presenting a plurality of choices to a player for subsequent play of the elements. Outcome of the game is dependent upon the choices made by the player, with a given choice potentially influencing the next choice that may be available. Embodiments of the invention in the form of a checkers game and in the form of a poker-type game are disclosed, among others.
495 Citations
24 Claims
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1. A computerized checkers game for a gaming machine, comprising:
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a cpu; a visual display of a checkerboard; a first set of at least one computer-generated player checker(s); a second set of computer-generated game checkers; a player input mechanism interfacing with said cpu responsive to player commands, said input mechanism including a wagering device responsive to player wagering input; and a computer program which (i) places said first set of player checker(s) on said visual display, (ii) places said second set of game checkers on said visual display, (iii) responds to player commands to effect movement of said player checker(s) on said display without movement of said game checkers thereafter in response to any player checker movement, including a capture jump movement relative to said game checkers, and (iv) provides an output based upon a wagering input and movement of said player checker(s). - View Dependent Claims (2, 3, 4, 5, 6, 14, 15, 16, 17, 18)
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7. A method for operating a processor-controlled gaming machine comprising the steps of:
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providing gameplay elements in a manner that can be visualized, with said gameplay elements having a specific nature which is revealed to the player at a beginning to the game, providing a means for inputting a wager placed by the player; providing a mechanism enabling the player to manipulate said gameplay elements no more than an average of ten times toward a game outcome without any chance event being introduced to affect said manipulation; and calculating an output based upon said wager and said game outcome, wherein said gaming machine is for a checkers game, and said gameplay elements include a first set of game checkers and a second set of at least one player checkers, said method further including; placing said game checkers on a checkerboard in a generally random manner at said game beginning; and wherein said player manipulates said player checker(s), wherein said player checkers are manipulated by a capture jump movement relative to said game checkers, further including the step of counting any said capture jump movement and producing a count result as a sum displayed on a visual display, wherein the gaming machine includes a program having a pre-determined payout tabulation, and a payout is generated from said payout table based upon said count result.
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8. A computerized card game comprising:
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a cpu; a visual display of a card layout; a set of computer-generated cards each having a value; a subset of cards randomly selected from said set of cards; a player input mechanism interfacing with said cpu responsive to player commands, said input mechanism including a wagering device responsive to player wagering input; a computer program which (i) records input from said wagering device as a wager, (ii) places said subset of cards on said visual display such that said value of each card in said subset is revealed to the player at a beginning to and continuously throughout the game, (iii) responds to player commands to effect movement of said cards in said subset on said display to a final arrangement; and
(iv) generates a payout based upon said wager and said final arrangement, and not based upon any chance event in the play of the game, other than said random selection of said subset of cards from said set of cards. - View Dependent Claims (9, 10, 11, 12, 13)
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19. A computerized card game for a gaming machine, comprising:
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a cpu; a visual display of a card layout; a set of computer-generated playing cards, each having a face among a plurality of different faces that relate together in accordance with a game-playing methodology; a subset of computer-generated game cards randomly selected from said set of cards; a player input mechanism interfacing with said cpu responsive to player commands, said input mechanism including a wagering device responsive to player wagering input; and a computer program which (i) records input from said wagering device as a wager, (ii) places said subset of game cards face-up to the player and remaining face-up throughout the game on said visual display as a first group and a second group, (iii) responds to player commands to effect movement of said cards between said groups on said display to a final arrangement, and (iv) provides an output based upon said wager and said final arrangement, and not based upon any chance event in the play of the game. - View Dependent Claims (20, 21, 22, 23, 24)
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Specification