Methods and systems for establishing games with automation using verbal communication
First Claim
1. A method of providing gaming with automation using verbal communication, comprising:
- providing verbal information of a current game status to a first game player and a second game player from a voice synthesis device through voiced calls on a communication network, wherein the communication network includes one of;
a Public Switching Telephone Network (PSTN), a wireless communication network, and a Voice over IP (VoIP) network;
receiving verbal instructions from the first game player and the second game player at the voice synthesis device through the communication network in response to providing the verbal information;
applying the verbal instructions from the first and second game players to update the current game status;
providing verbal information of the updated current game status to the first and second game players from the voice synthesis device through the communication network; and
bridging the voiced call with the first game player with the voiced call with the second game player so that the first game player can hear the second game player but the second game player cannot hear the first game player.
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Accused Products
Abstract
Methods and systems establish games with automation using verbal communication for exchanges between the automated game and the one or more game players. Game information data is converted into verbal information that is provided to the individual. The individual provides verbal instruction which is received and converted into the instruction data. The instruction data is applied to the current game to update the current game status. Information data for the current game status is converted to verbal information for the current game status which is provided to the individual. The game may be implemented on a local device of the individual or may be network-based and accessed remotely by the individual through verbal communication over a voice connection. The voice connection may be of various forms such as a conventional voiced call to a voice services node of a telephone network or a voice-over IP voiced call on a data network.
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Citations
13 Claims
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1. A method of providing gaming with automation using verbal communication, comprising:
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providing verbal information of a current game status to a first game player and a second game player from a voice synthesis device through voiced calls on a communication network, wherein the communication network includes one of;
a Public Switching Telephone Network (PSTN), a wireless communication network, and a Voice over IP (VoIP) network;receiving verbal instructions from the first game player and the second game player at the voice synthesis device through the communication network in response to providing the verbal information; applying the verbal instructions from the first and second game players to update the current game status; providing verbal information of the updated current game status to the first and second game players from the voice synthesis device through the communication network; and bridging the voiced call with the first game player with the voiced call with the second game player so that the first game player can hear the second game player but the second game player cannot hear the first game player. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A system for providing gaming with automation using verbal communication, comprising:
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a voice services node that receives information data, converts the information data to verbal information and provides the verbal information of a current game status over a voiced call with a first game player, receives verbal instruction from the first game player over the voiced call in response to providing the verbal information, converts the verbal instruction to instruction data, and provides the instruction data; a network-based computer-implemented application that provides information data to the voice services node, receives the instruction data and applies the instruction data to update a current game status, and wherein the information data comprises data specifying the update to the current game status; wherein the voice services node bridges the voiced call with the first game player to the second voiced call with a second game player; and wherein the voice services node bridges the voiced call with the first game player to the second voiced call with the second game player such that the first game player can hear the second game player but the second game player cannot hear the first game player. - View Dependent Claims (9, 10, 11, 13)
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12. A system for providing gaming with automation using verbal communication, comprising:
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a voice services node that receives information data, converts the information data to verbal information and provides the verbal information of a current game status over a voiced call with the game player, receives verbal instruction from the game player over the voiced call in response to providing the verbal information, converts the verbal instruction to instruction data, and provides the instruction data; a network-based computer-implemented application that provides information data to the voice services node, receives the instruction data and applies the instruction data to update a current game status, and wherein the information data comprises data specifying the update to the current game status; and wherein the voice services node provides the verbal information of a current game status to a second player through the communications network over the voiced call, receives verbal instruction from the second player over the voiced call, distinguishes the voice of the second game player from the voice of the first game player, converts the verbal instruction of the second game player to second instruction data, and provides the second instruction data, and wherein the network-based computer-implemented application applies the second instruction data to further update the game status.
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Specification