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Generating texture maps for use in 3D computer graphics

  • US 7,304,647 B2
  • Filed: 03/29/2004
  • Issued: 12/04/2007
  • Est. Priority Date: 04/02/2003
  • Status: Expired due to Fees
First Claim
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1. A method of processing data defining a plurality of first polygons and texture data therefor, to generate data defining a texture map, the method comprising:

  • determining a respective measure of the uniformity of the texture data for each first polygon;

    defining a respective second polygon in a two-dimensional area for each first polygon to store texture data therefrom, such that each second polygon is defined with an area dependent upon the measure of the uniformity of the texture data determined for the corresponding first polygon and such that the area increases as the uniformity of the texture data to be stored therein decreases; and

    generating texture data for the second polygons in dependence upon the texture data for the first polygons.

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