Apparatus and method for managing social games
First Claim
1. A method implemented by a computer for generating a game of a game series for a participant from a forum of subscribers, the method comprising:
- receiving a personal wish list from each of the subscribers, said personal wish list includes a scoring of said each subscriber'"'"'s level of interest in other subscribers;
picking another subscriber as a partner for the participant in accordance with;
the scoring of the participant'"'"'s level of interest in said partner, andthe scoring of said partner'"'"'s level of interest in the participant;
assigning matched game assignments to the participant and said partner; and
subsequent to said assigning, receiving from the participant an update for the participant'"'"'s personal wish list, and receiving from said partner an update for said partner'"'"'s personal wish list, to selectably affect said picking toward a next game in the game series.
3 Assignments
0 Petitions
Accused Products
Abstract
An apparatus and method for managing inter-personal activities to facilitate matchmaking between single individuals, by instructing each individual what to do and with whom during a series of game sessions. Singles join a forum in which a plurality of activities contained in a database are individually assigned to participants, who confidentially express their preferences for specific activities and for other participants with whom to conduct activities. Expressed preferences are not disclosed to other individuals, but are input to a secure computer system that assigns the activities. Participants'"'"' wish-lists influence assignments made by the computer, and random factors provide variety and protect privacy by obscuring the effect of the wish-lists. After each assignment, participants can update their wish-list to affect further assignments.
86 Citations
44 Claims
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1. A method implemented by a computer for generating a game of a game series for a participant from a forum of subscribers, the method comprising:
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receiving a personal wish list from each of the subscribers, said personal wish list includes a scoring of said each subscriber'"'"'s level of interest in other subscribers; picking another subscriber as a partner for the participant in accordance with; the scoring of the participant'"'"'s level of interest in said partner, and the scoring of said partner'"'"'s level of interest in the participant; assigning matched game assignments to the participant and said partner; and subsequent to said assigning, receiving from the participant an update for the participant'"'"'s personal wish list, and receiving from said partner an update for said partner'"'"'s personal wish list, to selectably affect said picking toward a next game in the game series. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
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16. A method implemented by a computer for generating games for a plurality of subscribers with respect to game assignments from an assignment database, the method comprising:
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receiving from each subscriber of said plurality a personal wish list, said personal wish list including; a scoring of said each subscriber'"'"'s level of interest in other subscribers from the plurality, and a ranking of said each subscriber'"'"'s level of interest in game assignments from the assignment database; picking a first subscriber and a second subscriber in accordance with; the scoring of said first subscriber'"'"'s level of interest in said second subscriber, and the scoring of said second subscriber'"'"'s level of interest in said first subscriber; and assigning to each of said first subscriber and said second subscriber a matched game assignment from said assignment database in accordance with the ranking received from said first subscriber and the ranking received from said second subscriber. - View Dependent Claims (17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27)
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28. A method for operating at least one user terminal for a first subscriber participating in a game series within a forum of subscribers, the method comprising:
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receiving a personal wish list from the first subscriber, said personal wish list scoring the first subscriber'"'"'s level of interest in other subscribers from the forum and ranking the first subscriber'"'"'s level of interest in game assignments from an assignment database; sending said personal wish list to a game generator; receiving from said game generator an identity of a second subscriber from the forum, and an assigned game assignment from said assignment database; and presenting said identity of said second subscriber and said assigned game assignment, to the first subscriber.
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29. A software product stored on a computer-readable medium to instruct a computer to:
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read a wish-list database that includes a scoring of a level of interest of each subscriber of a forum in other subscribers from said forum; pick a first subscriber and a second subscriber in accordance with; the scoring of said first subscriber'"'"'s level of interest in said second subscriber, and the scoring of said second subscriber'"'"'s level of interest in said first subscriber; select two matched game assignments from an assignment database; assign to each of said first subscriber and second subscriber a game assignment from said two matched game assignments; and subsequent to said assign, receive an update to said wish-list database. - View Dependent Claims (30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41)
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42. A method implemented by a computer for generating a game of a game series for a participant from a forum of subscribers, the method comprising:
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receiving a personal wish list from each of the subscribers, said personal wish list includes a scoring of said each subscriber'"'"'s level of interest in other subscribers; picking another subscriber as a partner for the participant in accordance with the scorings in the personal wish lists of subscribers from the forum; assigning matched game assignments to the participant and said partner; and subsequent to said assigning, receiving from the participant an update for the participant'"'"'s personal wish list, and receiving from said partner an update for said partner'"'"'s personal wish list, to selectably affect said picking toward a next game in the game series.
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43. A method implemented by a computer for generating games for a plurality of subscribers with respect to game assignments from an assignment database, the method comprising:
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receiving from each subscriber of the plurality of subscribers a personal wish list, said personal wish list including; a scoring of said each subscriber'"'"'s level of interest in other subscribers from said plurality, and a ranking of said each subscriber'"'"'s level of interest in game assignments from said assignment database; picking a first subscriber and a second subscriber in accordance with said scorings in said personal wish lists of the plurality of subscribers; and assigning to each of said first subscriber and said second subscriber a matched game assignment from said assignment database in accordance with said rankings received from said first subscriber and said second subscriber.
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44. A software product stored on a computer-readable medium to instruct a computer to:
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read a wish-list database that includes a scoring of a level of interest of each subscriber of a forum in other subscribers from said forum; pick a first subscriber and a second subscriber in accordance with said scorings in said wish list database; select two matched game assignments from an assignment database; assign to each of said first subscriber and second subscriber a game assignment from said two matched game assignments; and subsequent to said assign, receive an update to said wish-list database from said first subscriber and said second subscriber.
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Specification