Game machine having display screen with touch panel
First Claim
Patent Images
1. A storage medium having stored therein a game program to be executed by a computer of a game machine having a first display screen and a second display screen covered with a touch panel, the game program causing the computer to function as:
- a game image display controller for displaying a game image on the first display screen;
a graphic display controller for displaying on the second display screen a graphic related to the game image;
an input coordinate detector for detecting a plurality of input coordinates, based on a change in sequential inputs to the touch panel;
a parameter determining programmed logic circuitry for determining, if the input detected by the input coordinate detector is provided to the graphic, at least two types of calculation parameters in accordance with the plurality of input coordinates including at least some previously inputted coordinates, at a time after completion of the sequential inputs to the touch panel;
a change condition calculator for calculating, based on the calculation parameters, change condition setting data used to change the game image according to the change in the inputs; and
an image change controller for changing the game image on the first display screen based on the change condition setting data.
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Accused Products
Abstract
A change in input is made to a graphic displayed on a second display screen (12a) covered with a touch panel, with a stylus (16) or the like. By doing so, a player character P1 on a first display screen (11a) moves according to the change in the input. This allows a wide range of players to enjoy a game in a game machine having two display screens.
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Citations
16 Claims
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1. A storage medium having stored therein a game program to be executed by a computer of a game machine having a first display screen and a second display screen covered with a touch panel, the game program causing the computer to function as:
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a game image display controller for displaying a game image on the first display screen; a graphic display controller for displaying on the second display screen a graphic related to the game image; an input coordinate detector for detecting a plurality of input coordinates, based on a change in sequential inputs to the touch panel; a parameter determining programmed logic circuitry for determining, if the input detected by the input coordinate detector is provided to the graphic, at least two types of calculation parameters in accordance with the plurality of input coordinates including at least some previously inputted coordinates, at a time after completion of the sequential inputs to the touch panel; a change condition calculator for calculating, based on the calculation parameters, change condition setting data used to change the game image according to the change in the inputs; and an image change controller for changing the game image on the first display screen based on the change condition setting data. - View Dependent Claims (2, 3, 4, 5)
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6. A storage medium having stored therein a game program to be executed by a computer of a game machine having a first display screen and a second display screen covered with a touch panel, the game program causing the computer to function as:
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a game image display controller for displaying on the first display screen a game image containing a player character, a display of the player character changing in response to input from a player; a graphic display controller for displaying on the second display screen a character pattern associated with the player character; an input change detector for detecting a change in the input by detecting, at predetermined time intervals, the input provided to the touch panel and then detecting sets of position coordinates on the touch panel obtained while the change in the input is detected; an input pattern extractor for extracting, if the input detected by the input change detector is provided to the character pattern, an input pattern closest to the change in the input from a group of input patterns prepared in advance; an emotional parameter changer for changing emotional parameters assigned to the player character, according to a type of the input pattern and the number of times the input pattern has been repeated which are extracted by the input pattern extractor, the emotional parameters being stored; and an image change controller for changing a display of the player character based on the emotional parameters having been changed by the emotional parameter changer.
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7. A storage medium having stored therein a game program to be executed by a computer of a game machine having a first display screen and a second display screen covered with a touch panel, the game program causing the computer to function as:
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a narrow-area map display controller for setting, within an image storage region where a game space is rendered, a first display range used to display part of the rendered game space, and displaying, as a narrow-area map, an image contained in the first display range on the first display screen at an enlarged scale; a wide-area map display controller for setting, within the image storage region, a second display range wider than the first display range, and displaying an image contained in the second display range on the second display screen, as a wide-area map; an input pattern detector for detecting an input pattern provided to a region of the touch panel where the wide-area map is displayed, and an input position of the input pattern; and a narrow-area map updater for updating, if the input pattern detected by the input pattern detector is determined as a first input pattern, a display of the narrow-area map by moving the first display range to a location within the image storage region which corresponds to the input position, and then displaying an image contained in the first display range on the first display screen at an enlarged scale. - View Dependent Claims (8)
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9. A method of displaying images from a game program to be executed by a computer of a game machine having a first display screen and a second display screen covered with a touch panel, the method comprising:
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displaying a game image on the first display screen; displaying on the second display screen a graphic related to the game image; detecting a plurality of input coordinates, based on a change in sequential inputs to the touch panel; determining, if a change in input is detected, at least two types of calculation parameters in accordance with the plurality of input coordinates including at least some previously inputted coordinates, at a time after completion of the sequential inputs to the touch panel; calculating, based on the calculation parameters, change condition setting data used to change the game image according to the change in the input; and changing the game image on the first display screen based on the change condition setting data. - View Dependent Claims (10, 11, 12, 13, 16)
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14. A method of displaying images from a game program to be executed by a computer of a game machine having a first display screen and a second display screen covered with a touch panel, the method comprising:
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displaying on the first display screen a game image containing a player character, a display of the player character changing in response to input from a player; displaying on the second display screen a character pattern associated with the player character; detecting a change in the input by detecting, at predetermined time intervals, the input provided to the touch panel and then detecting sets of position coordinates on the touch panel obtained while the change in the input is detected; extracting, if the detected input is provided to the character pattern, an input pattern closest to the change in the input from a group of input patterns prepared in advance; changing emotional parameters assigned to the player character, according to a type of the input pattern and the number of times the input pattern has been repeated extracted by the extracting step, the emotional parameters being stored; and changing a display of the player character based on the emotional parameters having been changed by the emotional parameter changer.
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15. A method of displaying images from a game program to be executed by a computer of a game machine having a first display screen and a second display screen covered with a touch panel, as the method comprising:
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setting, within an image storage region where a game space is rendered, a first display range used to display part of the rendered game space, and displaying, as a narrow-area map, an image contained in the first display range on the first display screen at an enlarged scale; setting, within the image storage region, a second display range wider than the first display range, and displaying an image contained in the second display range on the second display screen, as a wide-area map; detecting an input pattern provided to a region of the touch panel where the wide-area map is displayed, and an input position of the input pattern; and updating, if the detected input pattern is determined as a first input pattern, a display of the narrow-area map by moving the first display range to a location within the image storage region which corresponds to the input position, and then displaying an image contained in the first display range on the first display screen at an enlarged scale.
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Specification