Player action incentive arrangement for gaming systems
First Claim
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1. A method including:
- (a) identifying a player action event for a player during a game, the game requiring a wager and having at least one potential result that is associated with a prize, and the player action event being associated with a period of time for completing a player action;
(b) measuring a player action time for the player, the player action time for the player comprising an amount of time that elapses between the player action event and the point in time that the player completes the player action within the period of time for completing the player action; and
(c) applying the player action time to identify an award for the player from among at least two different potential awards other than no award, the award identified for the player comprising a first one of the potential awards when the player action time is within a first range and comprising a second one of the potential awards when the player action time is within a second range.
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Abstract
A processing device measures the time it takes for a player to take some action in a game and bases the award or result in the game for the player at least in part on that measured time. A player receives a more desirable result or outcome for a particular game play in response to a shorter player action time and/or receives a less desirable result or outcome for a particular game play in response to a longer player action time. Providing more desirable results for shorter player action times or less desirable results for longer player action times provides players an incentive that influences them to take the appropriate player actions more quickly.
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Citations
21 Claims
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1. A method including:
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(a) identifying a player action event for a player during a game, the game requiring a wager and having at least one potential result that is associated with a prize, and the player action event being associated with a period of time for completing a player action; (b) measuring a player action time for the player, the player action time for the player comprising an amount of time that elapses between the player action event and the point in time that the player completes the player action within the period of time for completing the player action; and (c) applying the player action time to identify an award for the player from among at least two different potential awards other than no award, the award identified for the player comprising a first one of the potential awards when the player action time is within a first range and comprising a second one of the potential awards when the player action time is within a second range. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. An apparatus including:
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(a) a processing device, the processing device for (i) collecting a number of game play requests in a game which requires a wager, which has at least one potential result that is associated with a prize, and which involves for a respective player associated with one of the game play requests a player action event associated with a period of time for completing a player action, for (ii) conducting the game for the collected game play requests, for (iii) identifying a result in the game for the respective player, and for (iv) receiving a player action time for the respective player and applying the player action time to identify an award for the respective player from among at least two different potential awards other than no award, the award identified for the respective player comprising a first one of the potential awards when the player action time for the respective player is within a first range and comprising a second one of the potential awards when the player action time for the respective player is within a second range,; and (b) a player station being connected for communication with the processing device, the player station for (i) producing the game play request associated with the respective player, for (ii) measuring the player action time for the respective player, the player action time for the respective player comprising an amount of time that elapses between the player action event and the point in time that the respective player completes a player action within the period of time for completing the player action, for (iii) communicating the player action time to the processing device, and for (iv) displaying the award identified for the respective player. - View Dependent Claims (13, 14, 15, 16, 17, 18)
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19. A program product including:
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(a) player action time monitoring code for being executed to (i) identify a player action event for a player during a game, the game requiring a wager and having at least one potential result that is associated with a prize, and the player action event being associated with a period of time for completing a player action, to (ii) measure a player action time for the player, the player action time for the player comprising an amount of time that elapses between the player action event and the point in time that the player completes the player action within the period of time for completing the player action, and to (iii) communicate the player action time to a processing device for identifying an award for the player; and (b) action incentive code for being executed to receive the player action time and apply the player action time to identify an award for the player from among at least two different potential awards other than no award, the award identified for the player comprising a first one of the potential awards when the player action time is within a first range and comprising a second one of the potential awards when the player action time is within a second range. - View Dependent Claims (20, 21)
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Specification