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Graphics system with copy out conversions between embedded frame buffer and main memory for producing a streaming video image as a texture on a displayed object image

  • US 7,317,459 B2
  • Filed: 11/27/2006
  • Issued: 01/08/2008
  • Est. Priority Date: 08/23/2000
  • Status: Expired due to Term
First Claim
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1. In a graphics system including a main processor and a pipelined architecture graphics coprocessor having an embedded frame buffer memory, the embedded frame buffer memory instantiated on a same semiconductor chip substrate as at least a portion of a graphics processing pipeline, and an external frame buffer residing within a main memory of said graphics system, said main memory being configured on one or more semiconductor chips separate from a semiconductor chip containing said graphics processing pipeline, a pixel data copy-out process for copying pixel data from said embedded frame buffer memory to said external frame buffer wherein said copy-out process performs predetermined pixel data conversion and/or filtering operations during transferring of pixel data from said embedded frame buffer to said external frame buffer, the pixel data copy-out process comprising:

  • selecting a region of pixels in the embedded frame buffer as a source for a pixel data copy operation, wherein the selected region of pixels contains MPEG image data in YUV format;

    selecting a destination in the external frame buffer in said main memory for the pixel data copy operation; and

    converting the selected region of pixels from a YUV format to an RGB format during said pixel data copy-out process when pixel data is transferred from said embedded frame buffer to said external frame buffer.

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