Game apparatus, input device used in game apparatus and storage medium
First Claim
1. A game apparatus comprising:
- a display unit having a display screen in front of which a game player takes a position;
an operation device to be operated by the game player;
a position detector configured to detect movements of said operation device; and
a game control unit,the game control unit being configured to control a game progress by executing the acts of;
displaying at least four disappearance positions at outer areas on said display screen such that an inner area on the display screen is surrounded by said plurality of disappearance positions;
displaying a plurality of command marks on the display screen, which are blown out one after the other from a position in said inner area in concert with a rhythm of music, wherein each of the blown-out command marks moves from the appearance position toward one of said disappearance positions;
detecting, based on data detected by said detector, movements of said operation device operated by the game player who, at each time of blowing-out of the command marks, tries to move the operation device, in a timing before it disappears, along the movement of the command mark or toward one of the disappearance positions toward which the command mark moves; and
judging whether or not the directions of the movements of the operation device agree with the moving directions of the command marks as well as whether the movements of said operation device agree with the rhythm of music.
1 Assignment
0 Petitions
Accused Products
Abstract
A video monitor 13 is provided on the front surface of a game apparatus casing 2. An operation panel 11 is provided immediately below the video monitor 13. Light detection units 15 for detecting a position provided on both side of the upper end. In the game apparatus casing below the video monitor 13 there are provided a game processing board 10 for generally controlling the game apparatus, an operation device control board 16 for controlling maraca-shaped operation device 20 operated by a game player, and a position detecting board 17 for detecting a position of the operation device 20. The game apparatus enables a game player to operate operation device by natural motions without directly operating the operation device, etc.
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Citations
9 Claims
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1. A game apparatus comprising:
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a display unit having a display screen in front of which a game player takes a position; an operation device to be operated by the game player; a position detector configured to detect movements of said operation device; and a game control unit, the game control unit being configured to control a game progress by executing the acts of; displaying at least four disappearance positions at outer areas on said display screen such that an inner area on the display screen is surrounded by said plurality of disappearance positions; displaying a plurality of command marks on the display screen, which are blown out one after the other from a position in said inner area in concert with a rhythm of music, wherein each of the blown-out command marks moves from the appearance position toward one of said disappearance positions; detecting, based on data detected by said detector, movements of said operation device operated by the game player who, at each time of blowing-out of the command marks, tries to move the operation device, in a timing before it disappears, along the movement of the command mark or toward one of the disappearance positions toward which the command mark moves; and judging whether or not the directions of the movements of the operation device agree with the moving directions of the command marks as well as whether the movements of said operation device agree with the rhythm of music. - View Dependent Claims (2)
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3. A method for executing a game in response to a motion of a game player who takes in position in front of a monitor display connected to a game apparatus, the method comprising:
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displaying on a display screen of said monitor display a least four target marks at outer areas on the display screen of the monitor with an inner area on the display screen surrounded by said outer areas; displaying on the display screen a plurality of command marks which are blown out one after the other from said inner area in concert with a rhythm of music outputting from a speaker, wherein each of the blown-out command marks moves from the blown-out position toward one of said target marks and eventually disappears; detecting, by a detecting means connected to said game apparatus, movements of hands of the game player, who, at each time of blowing-out of the command marks, tries to move, in a timing before it disappears, one of the hands along the movement of the command mark or toward one of the target marks toward which the command mark moves; and judging whether or not the directions of the hand movements agree with the moving directions of the command marks as well as whether the hand movements agree with the rhythm of music.
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4. A method for executing a game in response to a motion of a game player who takes a position in front of a monitor display connected to a game apparatus, the method comprising:
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displaying on a display screen of the monitor display a plurality of target positions at outer areas on the display screen of the monitor with an inner area on the display screen surrounded by said outer areas; displaying on the display screen a plurality of command marks which are blown out one after the other from said inner area in concert with a rhythm of music outputting from a speaker, wherein each of the blown-out command marks moves from the appearance position toward one of said target positions and eventually disappears; detecting, with a detecting means connected to said game apparatus, movements of hands of the game player, who, at each time of blowing-out of the command marks, tries to move, in a timing before it disappears, one of the hands along the movement of the command mark or toward one of the target positions toward which the command mark moves; and judging whether or not the directions of the hand movements agree with the moving directions of the command marks as well as whether the hand movements a agree with the rhythm of music.
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5. A game apparatus comprising:
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a display unit having a display screen; a position detector configured to detect movements of hands of a game player who takes a position in front of said display screen; and a game control unit, wherein said game control unit controls a game progress by executing the acts of; displaying on the display screen a plurality of disappearance positions at outer areas on the display screen with an inner area on the display screen surrounded by said outer areas; displaying a plurality of command marks on the display screen, which are blown out one after the other from a position in the inner area in concert with a rhythm of music, wherein each of the blown-out command marks moves from the appearance position toward one of said plurality of disappearance positions and disappears at said one of the disappearance positions toward which the command mark moves; detecting, based on data detected by said detector, movements of hands of the game player, who, at each time of blowing-out of the command marks, tries to move, in a timing before it disappears, one of the hands along the movement of the command mark or toward one of the disappearance positions toward which the command mark moves; and judging whether or not the directions of the hand movements agree with the moving directions of the command marks as well as whether the hand movements agree with the rhythm of music.
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6. A game apparatus, comprising:
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game control means; image generator means which generates image data for displaying game elements on a display screen of a display unit; a sound generator which outputs a sound from a speaker; and movement detection means which detects movements of a game player who takes a position in front of the screen of said display unit, wherein said game control means controls a game progress by executing the acts of; displaying on the display screen a least four target marks at outer areas on the display screen of the monitor with an inner area on the display screen surrounded by said outer areas; displaying command marks which are blown out one after the other from the inner area on said display screen in concert with a rhythm of music outputting from the speaker, wherein each of the command marks moves from the blown-out position toward one of said target marks and eventually disappears; detecting, based on data detected by said movement detection means, movements of hands of the player who, at each time of blowing-out of the command marks, tries to move, in a timing before it disappears, one of the hands along the movement of the command mark or toward one of the target marks toward which the command mark moves; and judging whether or not the directions of the hand movements agree with the moving directions of the command marks as well as whether the hand movements agree with the rhythm of music.
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7. A game apparatus, comprising:
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game control means; image generator means which generates image data for displaying game elements on a display screen of a display unit; a sound generator which outputs a sound from a speaker; and movement detection means which detects movements of a game player who takes a position in front of the screen of said display unit, wherein said game control means controls a game progress by executing the acts of; displaying on the display screen a least four target marks at outer areas on the display screen of the monitor with an inner area on the display screen surrounded by said outer areas; displaying moving marks which are blown out one after the other from the inner area on said display screen in concert with a rhythm of music outputting from the speaker, wherein each of the moving marks moves from the blown-out position toward one of said target marks, wherein each of the moving marks eventually disappears; detecting, based on data detected by said movement detection means, movements of hands of the player who, at each time of blowing-out of the moving marks, tries to move, in a timing before it disappears, one of the hands along the movement of the moving mark or toward one of the target marks toward which the moving mark moves; and judging whether or not the directions of the hand movements agree with the moving directions of the moving elements as well as whether the hand movements agree with the rhythm of music.
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8. A game apparatus comprising:
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game control means; a monitor display; sound generating means which outputs a sound from a speaker; image generator means which generates image data to display game elements on the monitor display; and movement detection means which detects movements of a game player who take a position in front of said monitor display, wherein said game control means controls a game session by executing the acts of; displaying on a display screen of said monitor display at least four target marks at outer areas on the display screen of the monitor; displaying moving elements which appear one after the other from an inner area surrounded by said outer areas on said display screen in concert with a rhythm of music outputting from the speaker wherein each of the appeared moving elements moves toward one of said target marks, wherein each of the moving marks eventually disappears; detecting, based on data detected by said movement detection means, movements of hands of the player who, at each appearance of the moving elements, tries to move, in a timing before it disappears, one of the hands toward one of the target marks to which the appeared moving element moves; and judging whether or not the directions of the hand movements agree with the moving directions of the moving elements as well as whether the hand movements agree with the rhythm of music.
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9. A game apparatus comprising:
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game control means; a monitor display; sound generating means which outputs a sound from a speaker; image generator means which generates image data to display game elements on the monitor display; and movement detection means which detects movements of a game player who take a position in front of said monitor display, wherein said game control means controls a game session by executing the acts of; displaying on a display screen of said monitor display at least four target marks at outer areas of the display screen of the monitor; displaying moving elements which appear one after the other from a center area surrounded by said outer areas on said display screen in concert with a rhythm of music outputting from the speaker wherein each of the appeared moving elements moves toward one of said target marks, wherein each of the moving marks eventually disappears; detecting, based on data detected by said movement detection means, movements of hands of the player who, at each appearance of the moving elements, tries to move, in a timing before it disappears, one of the hands toward one of the target marks to which the appeared moving element moves; and judging whether or not the directions of the hand movements agree with the moving directions of the moving elements as well as whether the hand movements agree with the rhythm of music.
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Specification