Method and system for reality gaming on wireless devices
First Claim
1. A method for facilitating a multiplayer game using a plurality of wireless devices that are connected via a wireless network, the method comprising the steps of:
- receiving a request to transfer information between at least two of the wireless devices during the multiplayer game, the information being text, audio, or image information;
determining whether the requested transfer is permitted according to a set of predefined rules for the multiplayer game; and
transferring the information between the at least two wireless devices only if it is determined that the predefined rules permit the requested transfer;
wherein the determining step includes the sub-steps of;
determining whether a first of the at least two wireless devices is operated by a participant or a non-participating viewer;
determining whether a second of the at least two wireless devices is operated by a participant or a non-participating viewer; and
determining whether the requested transfer is permitted according to the predefined rules that apply to at least one of participants and non-participating viewers of the multiplayer game;
wherein information unrelated to the name is distinguishable from game information.
5 Assignments
0 Petitions
Accused Products
Abstract
A system, method and computer readable medium are provided for facilitating a multiplayer game over a wireless network. According to the method, a request to transfer information between two of the wireless devices is received during the multiplayer game (e.g., 804), with the information being at least one of text, audio, and image information. It is determined whether the requested transfer is permitted according to a set of predefined rules for the multiplayer game (808), and the information is transferred between the two wireless devices only if it is determined that the predefined rules permit the requested transfer (810). Also provided are a wireless device (e.g., 106) for use with a multiplayer game and a server (e.g., 102) for facilitating a multiplayer game over a wireless network.
131 Citations
22 Claims
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1. A method for facilitating a multiplayer game using a plurality of wireless devices that are connected via a wireless network, the method comprising the steps of:
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receiving a request to transfer information between at least two of the wireless devices during the multiplayer game, the information being text, audio, or image information; determining whether the requested transfer is permitted according to a set of predefined rules for the multiplayer game; and transferring the information between the at least two wireless devices only if it is determined that the predefined rules permit the requested transfer; wherein the determining step includes the sub-steps of; determining whether a first of the at least two wireless devices is operated by a participant or a non-participating viewer; determining whether a second of the at least two wireless devices is operated by a participant or a non-participating viewer; and determining whether the requested transfer is permitted according to the predefined rules that apply to at least one of participants and non-participating viewers of the multiplayer game; wherein information unrelated to the name is distinguishable from game information. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A wireless device for use with a multiplayer game, the wireless device comprising:
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an input interface for receiving a request to transfer information with at least one other wireless device during the multiplayer game, the information being text, audio, or image information; a game framework component for determining whether the requested transfer is permitted according to a set of predefined rules for the multiplayer game; and a communication interface for transferring the information with the at least one other wireless device via a wireless network only if it is determined that the predefined rules permit the requested transfer; wherein the game framework component determines whether the wireless device is operated by a participant or a non-participating viewer, determines whether the at least one other wireless device is operated by a participant or a non-participating viewer, and determines whether the requested transfer is permitted according to the predefined rules that apply to at least one of participants and non-participating viewers of the multiplayer game; wherein information that is unrelated to the name is distinguishable from game information. - View Dependent Claims (11, 12, 13, 14, 15, 16)
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17. A server for facilitating a multiplayer game over a wireless network, the server comprising:
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an input interface for receiving a request to transfer information between at least two wireless devices during the multiplayer game, the information being text, audio, or image information; a game framework component for determining whether the requested transfer is permitted according to a set of predefined rules for the multiplayer game; and a communication interface for transferring the information between the at least two wireless devices via a wireless network only if it is determined that the predefined rules permit the requested transfer; wherein the game framework component determines whether a first of the at least two wireless devices is operated by a participant or a non-participating viewer, determines whether a second of the at least two wireless devices is operated by a participant or a non-participating viewer, and determines whether the requested transfer is permitted according to the predefined rules that apply to at least one of participants and non-participating viewers of the multiplayer game; wherein information that is transferred between the two wireless devices that is unrelated to the game is distinguishable from game information transferred between the two wireless devices. - View Dependent Claims (18, 19, 20, 21, 22)
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Specification