Player skill equalizer for video games
First Claim
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1. A Video Game Player Skill Equalizer comprising, in combination:
- a computer means;
a computer program product;
said computer program residing on a computer readable medium on said computer means, and configured to generate a virtual world drawn from a first library of visual elements contained within said first computer program, and to present said virtual world to a player on a visual display means;
said computer program further configured to generate at least two images drawn from a second library of visual elements contained within said computer program, and present said at least two images to said player within said virtual world;
at least one player control signal input means interfaced to said computer means, and Configured to register an x, y, or x, y, z axis coordinate within said computer program, in response to a player initiated control signal input;
said computer program being further configured to complete a collision event between the x, y, or x, y, z axis coordinate defined by said player initiated control signal input and the nearest x, y, or x, y, z axis coordinate of at least one image of said at least two images, and said collision event being completed by said computer program without any additional control signal input initiated by said player;
wherein, if the player does not react to at least one image of said at least two images in a predetermined time frame, said computer program may automatically complete a collision event with said at least one image.
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Abstract
The present invention senses a player'"'"'s coordination and reaction time levels while operating a video game, or a video game of chance, and automatically adjusts various parameters affecting the game play, to minimize or eliminate the effect that said player'"'"'s skill has on a game outcome. In certain circumstances, the present invention may actually provide an element of control over the game outcome, but the intent of the invention is to bridge the entertainment gap that currently exists between skill based video game entertainment and the traditional formats of video games of chance—resulting in a much broader demographic appeal for video games of chance.
379 Citations
7 Claims
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1. A Video Game Player Skill Equalizer comprising, in combination:
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a computer means; a computer program product; said computer program residing on a computer readable medium on said computer means, and configured to generate a virtual world drawn from a first library of visual elements contained within said first computer program, and to present said virtual world to a player on a visual display means; said computer program further configured to generate at least two images drawn from a second library of visual elements contained within said computer program, and present said at least two images to said player within said virtual world; at least one player control signal input means interfaced to said computer means, and Configured to register an x, y, or x, y, z axis coordinate within said computer program, in response to a player initiated control signal input; said computer program being further configured to complete a collision event between the x, y, or x, y, z axis coordinate defined by said player initiated control signal input and the nearest x, y, or x, y, z axis coordinate of at least one image of said at least two images, and said collision event being completed by said computer program without any additional control signal input initiated by said player; wherein, if the player does not react to at least one image of said at least two images in a predetermined time frame, said computer program may automatically complete a collision event with said at least one image. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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Specification