Model based object recognition method using a texture engine
First Claim
1. In a computer having a texture engine, a method of pattern matching for recognition of objects within an image, the method comprising:
- deriving at least one target primitive representative of the image;
forming at least one basis from said at least one target primitive;
in the texture engine, determining, for each one of said at least one basis, an affine invariant representation of said at least one target primitives; and
identifying, using said affine invariant representation, at least one predefined model primitives that at least partially matches said at least one target primitives.
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Abstract
A geometric hashing method usable by a machine vision system for model-based recognition of an object. More specifically, in a computer having a texture engine, a method of pattern matching for recognition of objects within an image. The method comprises the following steps: deriving at least one target primitive representative of the image; forming at least one basis from at least one target primitive; in the texture engine, determining, for each one of the at least one basis, an affine invariant representation of the at least one target primitives; and identifying, using the affine invariant representation, at least one predefined model primitives that at least partially matches the at least one target primitives.
25 Citations
13 Claims
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1. In a computer having a texture engine, a method of pattern matching for recognition of objects within an image, the method comprising:
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deriving at least one target primitive representative of the image; forming at least one basis from said at least one target primitive; in the texture engine, determining, for each one of said at least one basis, an affine invariant representation of said at least one target primitives; and identifying, using said affine invariant representation, at least one predefined model primitives that at least partially matches said at least one target primitives. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. In a computer having a texture engine, a method of pattern matching for recognition of objects within an image, the method comprising:
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deriving at least one target primitive representative of the image; forming at least one basis said at least one target primitive; determining, for each one of said at least one basis, an affine invariant representation of said at least one target primitives; identifying, using said affine invariant representation, at least one predefined model primitives that at least partially matches said at least one target primitives; and in said texture engine computing, for said affine invariant representation, a proximity score indicative of the degree of conformance between the identified model primitives and said target primitives. - View Dependent Claims (11, 12)
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13. A computer used for recognition of objects within an image, said computer comprising:
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a host processor receiving said image, deriving at least one target primitive representative of the image and forming at least one basis from said at least one target primitive; a texture engine, connected to said host processor, for determining, for each one of said at least one basis, an affine invariant representation of said at least one target primitives; and said host processor for identifying, using said affine invariant representation, at least one predefined model primitives that at least partially matches said at least one target primitives.
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Specification