Gaming machine having a pick and spin bonus scheme
First Claim
1. A method of conducting a game on a gaming machine, the gaming machine including a controller having a processor and a memory, the method comprising:
- displaying the game on a video display of the gaming machine, the game including a displayed grid and a plurality of displayed video reels, the displayed grid having a plurality of rows, each of the plurality of rows having a plurality of tiles;
enabling a first player selection of a first tile from a first row of the displayed grid;
detecting the first player selection of the first tile from the first row;
in response to the first player selection, causing the plurality of video reels to spin and stop to display a first outcome, and causing a first action associated with the first player selection;
awarding a first award to the player based on the first outcome;
enabling a second player selection of a second tile from among a plurality of tiles of a second row of the grid;
detecting the second player selection of the second tile from the second row;
in response to the second player selection, causing the video reels to spin and stop to display a second outcome, and causing a second action associated with the second player selection; and
awarding a second award to the player based on the second outcome.
7 Assignments
0 Petitions
Accused Products
Abstract
A gaming machine having a pick and spin bonus scheme is provided where, in response to a player selection from among a number of selections, or picks, (1) game play occurs yielding a game play outcome, and (2) a separate action occurs where the separate action is a result of the player selection. The final outcome therefore, is a combination of the result of the game play outcome plus the result of the separate action. For a slot machine having a pick and spin bonus scheme, in response to a player selection of a tile from a row of tiles where multiple rows of tiles form a grid, (1) video reels spin and stop yielding a game play outcome and (2) a separate action occurs where the separate action is a result of the player tile selection. The separate action may enhance, prolong or end bonus game play.
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Citations
49 Claims
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1. A method of conducting a game on a gaming machine, the gaming machine including a controller having a processor and a memory, the method comprising:
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displaying the game on a video display of the gaming machine, the game including a displayed grid and a plurality of displayed video reels, the displayed grid having a plurality of rows, each of the plurality of rows having a plurality of tiles; enabling a first player selection of a first tile from a first row of the displayed grid; detecting the first player selection of the first tile from the first row; in response to the first player selection, causing the plurality of video reels to spin and stop to display a first outcome, and causing a first action associated with the first player selection; awarding a first award to the player based on the first outcome; enabling a second player selection of a second tile from among a plurality of tiles of a second row of the grid; detecting the second player selection of the second tile from the second row; in response to the second player selection, causing the video reels to spin and stop to display a second outcome, and causing a second action associated with the second player selection; and awarding a second award to the player based on the second outcome. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18)
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19. A method of conducting a game on a gaming machine, the gaming machine including a controller having a processor and a memory, the method comprising:
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displaying the game on a video display of the gaming machine, the game including a plurality of player selections and a plurality of game play images; detecting a first player selection by a player from among the plurality of player selections; in response to the first player selection, causing the plurality of game play images to display a first outcome, and causing a first action associated with the first player selection; awarding a first award to the player based on the first outcome; enabling a second player selection of a second tile from among a plurality of tiles of a second row of the grid; detecting the second player selection of the second tile from the second row; in response to the second player selection, causing the video reels to spin and stop to display a second outcome, and causing a second action associated with the second player selection; and awarding a second award to the player based on the second outcome. - View Dependent Claims (20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39)
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40. A gaming machine comprising:
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a video display device; a controller coupled to the video display device, the controller including a processor and a memory coupled to the processor, the controller being programmed to; display a game on the video display device, the game including a plurality of player selections and a plurality of game play images; detect a player selection by a player from among the plurality of player selections; in response to the player selection, cause the plurality of game play images to display an outcome, and cause an action associated with the player selection; award a credit amount to the player based on the outcome; enable a second player selection of a second tile from among a plurality of tiles of a second row of the grid; detect the second player selection of the second tile from the second row; in response to the second player selection, causing the video reels to spin and stop to display a second outcome, and causing a second action associated with the second player selection; and award a second award to the player based on the second outcome. - View Dependent Claims (41, 42, 43, 44, 45, 46, 47, 48, 49)
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Specification