Display method, display apparatus for game machine, and game machine
First Claim
1. A display method comprising the steps of:
- projecting at least one moving image on at least one display area in a game board of a pachinko game machine from the back of a panel;
projecting a still image on the game board outside of the at least one display area,setting a position parameter that determines a position of said at least one display area, a number parameter that determines a number of said at least one display area, and a size parameter that determines a size of said at least one display area where said at least one moving image is displayed,changing more than one of said position parameter, said number parameter, and said size parameter at a predetermined time while the at least one moving image and the still image are displayed,receiving a first image changeover signal from a changeover switch operated by a user;
projecting a game machine information image as the still image in response to said first image changeover signal, said game machine information image including a hit frequency corresponding to said pachinko game machine;
receiving a second image changeover signal from said changeover switch operated by said user;
projecting a broadcast television image as the at least one moving image in response to said second image changeover signal;
receiving a third image changeover signal from said changeover switch operated by said user;
projecting both said game information image as the still image and said broadcast television image as the at least one moving image in response to said third image changeover signal, said game machine information image including said hit frequency corresponding to said pachinko game machine.
1 Assignment
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Accused Products
Abstract
A display method is provided which can let a player continue a game without fatigue or boredom. In the display method, a moving image Gt1 is projection displayed on a predetermined area in the game portion of a game machine from the rear thereof, and a still image Gb1 is projection displayed on the game portion 21a outside the predetermined area from the rear thereof. The projection displays are presented in such a way that the size of the predetermined area for displaying the moving image Gt1, the position of the predetermined area and the number of such predetermined areas are set as parameters, and at least one of the parameters is altered at a predetermined time during the display of the moving image Gt1 and the still image Gb1.
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Citations
16 Claims
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1. A display method comprising the steps of:
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projecting at least one moving image on at least one display area in a game board of a pachinko game machine from the back of a panel; projecting a still image on the game board outside of the at least one display area, setting a position parameter that determines a position of said at least one display area, a number parameter that determines a number of said at least one display area, and a size parameter that determines a size of said at least one display area where said at least one moving image is displayed, changing more than one of said position parameter, said number parameter, and said size parameter at a predetermined time while the at least one moving image and the still image are displayed, receiving a first image changeover signal from a changeover switch operated by a user; projecting a game machine information image as the still image in response to said first image changeover signal, said game machine information image including a hit frequency corresponding to said pachinko game machine; receiving a second image changeover signal from said changeover switch operated by said user; projecting a broadcast television image as the at least one moving image in response to said second image changeover signal; receiving a third image changeover signal from said changeover switch operated by said user; projecting both said game information image as the still image and said broadcast television image as the at least one moving image in response to said third image changeover signal, said game machine information image including said hit frequency corresponding to said pachinko game machine. - View Dependent Claims (2, 3)
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4. A display apparatus comprising:
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a projection mechanism that projects an image from a back of a game board of a pachinko game machine; a control unit that causes the projection mechanism to projection display at least one moving image on at least one display area in the game board and causes the projection mechanism to projection display a still image on the game board outside the at least one display area, wherein said control unit sets parameters including a position parameter that determines a position of said at least one display area, a number parameter that determines a number of said at least one display area, and a size parameter that determines a size of said at least one display area where the moving image is displayed, and wherein said control unit changes more than one of the parameters at a predetermined time, while the at least one moving image and the still image are displayed; and a changeover switch connected to said control unit, said changeover switch being operable by a user to generate a first, a second, and a third image changeover signal; wherein said control unit causes said projection mechanism to project a game machine information image as the still image in response to said first image changeover signal, a broadcast television image as the at least one moving image in response to said second image changeover signal, and both of said game machine information image as the still image and said broadcast television image as the at least one moving image in response to said third image changeover signal, said game machine information image including a hit frequency corresponding to said pachinko game machine. - View Dependent Claims (5, 6, 7, 8, 9, 10)
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11. A display method comprising the steps of:
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projecting at least one moving image on at least one display area of a game board of a pachinko game machine; projecting a still image on the game board outside of the at least one display area; changing at least one of a position parameter that determines a position of said at least one display area, a number parameter that determines a number of said at least one display area, and a size parameter that determines a size of said at least one display area at a predetermined time while the at least one moving image and the still image are displayed; receiving a first image changeover signal from a changeover switch operated by a user; projecting a game machine information image as the still image in response to said first image changeover signal, said game machine information image including a hit frequency corresponding to said pachinko game machine; receiving a second image changeover signal from said changeover switch operated by said user; projecting a broadcast television image as the at least one moving image in response to said second image changeover signal; receiving a third image changeover signal from said changeover switch operated by said user; projecting both of said game machine information image as the still image and said broadcast television image as the at least one moving image in response to said third image changeover signal, said game machine information image including said hit frequency corresponding to said pachinko game machine; wherein said predetermined time corresponds to a change in a state of a game being played on said pachinko game machine. - View Dependent Claims (12, 13)
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14. A display apparatus comprising:
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a projection mechanism that projects an image on a game board of a pachinko game machine; a control unit that causes the projection mechanism to project a moving image on a predetermined area of the game board and a still image on the game board outside the predetermined area at a predetermined time; and a changeover switch connected to said control unit, said changeover switch being operable by a user to generate a first, a second, and a third image changeover signal; wherein said control unit changes at least one of a position, a number, and a size of said predetermined area at a predetermined time while the moving image and the still image are displayed and causes said projection mechanism to project a game machine information image as the still image in response to said first image changeover signal, a broadcast television image as the moving image in response to said second image changeover signal, and both of said game machine information image as the still image and said broadcast television image as the moving image in response to said third image changeover signal, said game machine information image including a hit frequency corresponding to said pachinko game machine. - View Dependent Claims (15, 16)
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Specification