Method, apparatus and article for random sequence generation and playing card distribution
First Claim
Patent Images
1. A method of distributing playing cards, comprising:
- computationally generating a first pseudo-random playing card sequence from a first set of playing card values, wherein the pseudo-random playing card sequence is generated before a first card in the sequence is printed; and
printing a plurality of playing cards having markings corresponding to respective ones of the playing card values in an order matching at least a portion of the generated first pseudo-random playing card sequence.
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Abstract
A method, apparatus and article generates a pseudo-random playing card sequence and distributes playing cards according the pseudo-random playing card sequence. For example, the method, apparatus and article generates a pseudo-random playing card sequence and prints playing cards in order of the pseudo-random playing card sequence. Further, the method, apparatus and article generates a pseudo-random playing card sequence based on a house advantage. Yet further, the method, apparatus and article can generate a promotional message on one or more playing cards.
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Citations
46 Claims
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1. A method of distributing playing cards, comprising:
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computationally generating a first pseudo-random playing card sequence from a first set of playing card values, wherein the pseudo-random playing card sequence is generated before a first card in the sequence is printed; and printing a plurality of playing cards having markings corresponding to respective ones of the playing card values in an order matching at least a portion of the generated first pseudo-random playing card sequence. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A method of ordering playing cards, comprising:
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generating a pseudo-random playing card sequence in a memory device from a set of playing card values; and printing markings on a set of playing cards in an order matching at least a portion of the generated first pseudo-random playing card sequence following the computational generation of the first pseudo-random playing card sequence.
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8. A method of dealing a playing card game, comprising:
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computationally generating a first pseudo-random playing card sequence; and printing markings on each of a plurality of playing cards in an order matching at least a portion of the generated first pseudo-random playing card sequence following the computational generation of the first pseudo-random playing card sequence. - View Dependent Claims (9, 10, 11)
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12. A method of distributing playing cards, comprising:
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computationally generating a first pseudo-random playing card sequence from a first set of playing card values; printing at least three playing cards having markings corresponding to respective ones of the playing card values in the first set of playing card values in an order matching at least a portion of the generated first pseudo-random playing card sequence wherein the printing occurs after computational generation of the first pseudo-random playing card sequence; creating successive sets of playing card values without playing card values corresponding to the previously printed playing cards; computationally generating successive pseudo-random playing card sequences from respective ones of the successive sets of playing card values; and successively printing at least three playing cards having markings corresponding to respective ones of the playing card values in respective ones of the successive sets of playing cards values in respective orders matching at least a portion of respective ones of the successive generated pseudo-random playing card sequences after computationally generating the respective successive pseudo-random playing card sequence. - View Dependent Claims (13)
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14. A playing card delivery device, comprising:
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a processor programmed to generate a pseudo-random playing card sequence of at least three playing card values from a set of playing card values before a first card in the sequence is printed; and means responsive to the generated pseudo-random playing card sequence for printing a number of playing cards having respective ones of the playing card values to match at least a portion of the pseudo-random playing card sequence of the playing card values. - View Dependent Claims (15)
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16. A computer-readable media bearing instructions for causing a playing card delivery device to provide a number of playing cards, by:
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generating a pseudo-random playing card sequence of at least three playing card values from a set of playing card values; and printing markings on each of a set of playing cards in an order matching at least a subset of the generated pseudo-random playing card sequence wherein the printing on a first one of the set of playing cards occurs after generating the pseudo-random playing card sequence. - View Dependent Claims (17, 18)
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19. A method of generating a playing card deck for a card game, comprising:
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computationally generating a pseudo-random playing card sequence; and printing a number of playing cards, each playing card having markings corresponding to a respective one of the playing card values in at least a portion the pseudo-random playing card sequence wherein the printing on a first card of the number of playing cards occurs after generating the pseudo-random playing card sequence. - View Dependent Claims (20, 21, 22, 23, 24)
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25. A method of generating a playing card deck for a card game, comprising:
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generating a pseudo-random playing card sequence from a set of playing card values, wherein the pseudo-random playing card sequence is generated before a first card in the sequence is printed; and for each of at least three of the playing card values in an order of the playing card values in at least a portion of the pseudo-random playing card sequence, printing markings on a respective playing card, the markings corresponding to the respective playing card value. - View Dependent Claims (26, 27)
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28. A method of generating a playing card deck for a card game, comprising:
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generating a pseudo-random playing card sequence from a set of playing card values; for each of at least three of the playing card values in an order of the playing card values in at least a portion of the pseudo-random playing card sequence, printing markings on a respective playing card, the markings corresponding to the respective playing card values; determining when the number of printed playing cards in a card shoe falls below a threshold value; and in response to the number of printed playing cards in the card shoe falling below the threshold value, printing markings on an additional number of playing cards.
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29. A method of generating a playing card deck for a card game, comprising:
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generating a first pseudo-random playing card sequence from a first set of playing card values, wherein the first pseudo-random playing card sequence is generated before a first card in the sequence is printed; printing markings on a respective playing card for each of a number of the playing card values in the first set of playing card values, the markings corresponding to respective ones of the playing card values; creating successive sets of playing card values without playing card values corresponding to the previously printed playing cards; generating successive pseudo-random playing card sequences from respective ones of the successive sets of playing card values; and printing markings on a respective playing card for each of a number of the playing card values in respective ones of the successive sets of playing card values, the markings corresponding to respective ones of the playing card values. - View Dependent Claims (30, 31)
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32. A playing card delivery device, comprising:
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a card receiver sized to hold a plurality of card blanks; a print head for printing on each of a number of playing card blanks fed from the card receiver; and a print head controller for controlling the print head to print card markings on each of a number of playing card blanks in a pseudo-random sequence of at least three playing card values, the pseudo-random sequence being defined before printing a first card marking corresponding to a first one of the playing card values in the pseudo-random sequence. - View Dependent Claims (33, 34, 35, 36, 37)
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38. A playing card game system, comprising:
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a playing card receiver; means for producing a pseudo-random sequence of at least three playing card values; means for receiving the pseudo-random sequence of playing card values; means for receiving and printing markings corresponding to the playing card values on playing cards according to the pseudo-random sequence after the sequence of the at least three playing card values has been produced. - View Dependent Claims (39, 40, 41, 42)
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43. A computer-readable media bearing instructions for causing a computer to produce a number of playing cards, by:
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computationally generating a pseudo-random sequence of playing card values, wherein the pseudo-random sequence is generated before a first card in the sequence is printed; and printing markings corresponding to respective playing card values on a respective playing card for each of at least three of the playing card values in an order matching at least a portion of the generated first pseudo-random playing card sequence. - View Dependent Claims (44, 45)
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46. A computer-readable media bearing instructions for causing a computer to produce a number of playing cards, by:
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generating a first pseudo-random playing card sequence from a first set of playing card values, wherein the pseudo-random playing card sequence is generated before a first card in the sequence is printed; printing markings on a respective playing card for each of a number of the playing card values in the first set of playing card values, the markings corresponding to respective ones of the playing card values; creating successive sets of playing card values without playing card values corresponding to the previously printed playing cards; generating successive pseudo-random playing card sequences from respective ones of the successive sets of playing card values; printing markings on a respective playing card for each of a number of the playing card values in respective ones of the successive sets of playing card values, the markings corresponding to respective ones of the playing card values.
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Specification