Gaming using terminating roaming wild positions
First Claim
1. A gaming method, comprising:
- (a) displaying a display grid including a plurality of grid positions to a player;
(b) defining one or more grid positions of the plurality of grid positions as termination positions;
(c) originating one or more wild symbols from the termination positions;
(d) moving the one or more wild symbols to respective ones of the plurality of grid positions;
(e) generating symbols in the grid positions not occupied by the one or more wild symbols;
(f) awarding the player in accordance with a pay table and based on the generated symbols and the one or more wild symbols; and
(g) repeating steps (d) to (g) until the one or more wild symbols move to the one or more termination positions.
2 Assignments
0 Petitions
Accused Products
Abstract
A display grid includes a plurality of grid positions that are presented to a game player. One or more grid positions of the plurality of grid positions are defined as termination positions. One or more wild symbols are moved to grid positions proximate the grid positions associated with the one or more wild symbols using a random process. Winning results are determined using a pay table, based on both the one or more wild symbols and the symbols presented at the grid positions not associated with the one or more wild symbols after a spin. Random movement of the one or more wild symbols to grid positions proximate the grid positions associated with the one or more wild symbols is repeated until the one or more (or all) wild symbols move to the termination positions.
154 Citations
68 Claims
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1. A gaming method, comprising:
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(a) displaying a display grid including a plurality of grid positions to a player; (b) defining one or more grid positions of the plurality of grid positions as termination positions; (c) originating one or more wild symbols from the termination positions; (d) moving the one or more wild symbols to respective ones of the plurality of grid positions; (e) generating symbols in the grid positions not occupied by the one or more wild symbols; (f) awarding the player in accordance with a pay table and based on the generated symbols and the one or more wild symbols; and (g) repeating steps (d) to (g) until the one or more wild symbols move to the one or more termination positions. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A gaming method, comprising:
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(a) defining a bonus event trigger; (b) displaying a display grid including a plurality of grid positions to a player; (c) generating symbols in each of the grid positions as a base game for each play by the player, until occurrence of the bonus event trigger; (d) entering into a bonus game after occurrence of the bonus event trigger; (e) defining one position of the plurality of positions as a termination position; (f) originating a first wild symbol from the termination position, the first wild symbol moving to one of the plurality of grid positions; (g) generating symbols in the grid positions not occupied by the first wild symbol; (h) awarding the player according to a pay table based on the generated symbols and the first wild symbol; (i) moving the first wild symbol to a subsequent one of the plurality of grid positions; (j) repeating steps (g) to (j) until the first wild symbol moves back to the termination position; and (k) returning the player to the base game. - View Dependent Claims (15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26)
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27. A gaming method, comprising:
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(a) displaying a display grid having a plurality of grid positions to a player; (b) defining one or more grid positions of the plurality of grid positions as termination positions; (c) originating one or more wild symbols from the termination positions, the one or more wild symbols moving to one of the plurality of grid positions; (d) randomly moving the one or more wild symbols to grid positions proximate the grid positions associated with the one or more wild symbols; (e) determining winning results using the one or more wild symbols and symbols generated at the grid positions not associated with the one or more wild symbols; and (f) repeating steps (d) to (f) until the one or more wild symbols move to the one or more termination positions. - View Dependent Claims (28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47)
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48. A casino gaming apparatus hosting a gaming activity having at least a standard mode of operation and a bonus mode of operation, the casino gaming apparatus comprising:
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a display device configured to display a display grid having a plurality of grid positions; a user interface to facilitate player participation in at least the standard mode of operation; and a processor configured to operate with the display device and user interface to; (a) enter a bonus mode of operation in response to a predetermined symbol combination occurring during the standard mode of operation; (b) define a grid position of the plurality of grid positions as a termination position; (c) originate a wild symbol from the termination position; (d) move the wild symbol to one of the plurality of grid positions; (e) generate symbols in each of the grid positions not occupied by the one or more wild symbols (f) award the player according to a pay table based on the symbols generated, and (g) repeat steps (d) to (g) until the one or more wild symbols move to the termination position. - View Dependent Claims (49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66)
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67. A slot machine comprising:
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a display device configured to display a display grid including a plurality of grid positions to a player; and a processor configured to operate with the display device to; (a) define one or more grid positions of the plurality of grid positions as a termination position; (b) display one or more wild symbols originating from the one or more termination positions; (c) display the one or more wild symbols moving to one of the plurality of grid positions; (d) generate symbols in each of the grid positions not occupied by the one or more wild symbols; (e) display an award to the player according to a pay table based on the one or more wild symbols and the symbols generated; and (f) repeat steps (c) to (f) until the one or more wild symbols move to the one or more termination positions.
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68. A computer-readable medium having computer-executable instructions for executing a moving wild home termination bonus event in a slot game, the computer-executable instructions performing steps comprising:
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(a) displaying a display grid including a plurality of grid positions to a player; (b) defining one or more grid positions of the plurality of grid positions as a termination position; (c) moving one or more wild symbols to respective ones of the plurality of grid positions; (d) generating symbols in each of the grid positions not occupied by the one or more wild symbols; (e) awarding the player according to a pay table based on the symbols generated and the one or more wild symbols displayed; and (f) repeating steps (c) to (f) until the one or more wild symbols move to the one or more termination positions.
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Specification