Participant interaction with entertainment in real and virtual environments
First Claim
1. A system of interaction between an electronic theme park experience and a live theme park experience comprising:
- an interaction permitting for rewards earned in the live theme park experience, wherein the rewards are to be redeemed in the electronic theme park experience;
a network accessible to couple the electronic theme park and live theme park in real or delayed time through the network; and
activities and/or rewards on the electronic theme park being designed to drive increased player visiting of the live theme park, wherein activities and/or rewards are selected based on the redeemed rewards earned in the live theme park experience and wherein the electronic theme park experience is altered by the activities and rewards.
3 Assignments
0 Petitions
Accused Products
Abstract
A system of interaction between an electronic theme park experience and live theme park interaction and activity earns rewards. The interaction permits for rewards earned in the electronic theme park experience to be redeemed in the live theme park experience and vice versa. The electronic theme park and live activity are interactive in real or delayed time through an Internet connection. Activities on one or both of the live and electronic formats are designed to drive increased player visiting of the live and/or electronic versions. The Virtual Magic Kingdom is a virtual version of Disney'"'"'s theme parks, specifically the “Magic Kingdom” portion of the theme parks.
129 Citations
23 Claims
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1. A system of interaction between an electronic theme park experience and a live theme park experience comprising:
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an interaction permitting for rewards earned in the live theme park experience, wherein the rewards are to be redeemed in the electronic theme park experience; a network accessible to couple the electronic theme park and live theme park in real or delayed time through the network; and activities and/or rewards on the electronic theme park being designed to drive increased player visiting of the live theme park, wherein activities and/or rewards are selected based on the redeemed rewards earned in the live theme park experience and wherein the electronic theme park experience is altered by the activities and rewards. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 14, 15, 16, 17, 18, 19)
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12. A system of interaction between an electronic theme park experience and a live theme park experience comprising:
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a remote terminal; a central controller in communication with the remote terminal, wherein the communication is through a network connection; a system configured to retrieve and display rewards of a player accessing the remote terminal; and a rewards database accessible by the central controller and from which the rewards of the player are retrieved, wherein the rewards comprise at least one reward available through participation in the live theme park experience. - View Dependent Claims (20, 21, 22, 23)
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13. A method of interaction between an electronic theme park experience and a live theme park experience comprising:
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assigning a unique identifier to a person; awarding rewards to the uniquely identified person for predetermined activities involving transactions at the live theme park experience, wherein the rewards are unavailable to another person only accessing the electronic theme park experience; and permitting redemption of the rewards to the uniquely identified person for predetermined activities and/or character functionality in an interactive game in the electronic theme park experience.
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Specification