Light sculpture system and method
First Claim
1. A light sculpture system comprising:
- volumetric three-dimensional display assembly, comprising;
a rotating printed circuit board (PCB), a plurality of illuminating PCBs attached to the rotating PCB, and a multiplicity of light emitting elements on each of said plurality of illuminating PCBs;
a microcontroller for sending output of data to the multiplicity of light emitting elements of the volumetric three-dimensional display, said microcontroller controlling timing, animation, and communication routines;
and one or more user interface controls in communication with the microcontroller to allow a user to draw in a three-dimensional volume of the volumetric three-dimensional display in real time, wherein the microcontroller and one or more user interface controls are operable to control a first voxel and a second voxel, wherein the first voxel is controllable independently from any voxel adjacent to the first voxel and wherein the second voxel is controllable independently from any voxel adjacent to the second voxel.
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Accused Products
Abstract
A moving, pulsed-light-source light sculpture display with communication between a stationary portion, i.e. the knobs and buttons and their corresponding electronics, and rotating and illuminated PCBs. An optical data link is implemented with an IR LED in the stationary base unit and an IR receiver on the rotating PCB. A user interface allows the user to easily draw in the 3D volume of the display in real time. The portion of the user interface used to create sculptures in the 3D volume of voxels includes multiple physical elements including knobs, pushbuttons, and a multi-position slide switch. Another element of the user interface is a movable blinking cursor in the display volume that indicates the current voxel being manipulated. User interface controls also provide functions for data in memory for saving/recalling user sculptures and animation. Animations are facilitated in which 3D volumes of the volumetric display move in synchronization.
78 Citations
41 Claims
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1. A light sculpture system comprising:
volumetric three-dimensional display assembly, comprising; a rotating printed circuit board (PCB), a plurality of illuminating PCBs attached to the rotating PCB, and a multiplicity of light emitting elements on each of said plurality of illuminating PCBs; a microcontroller for sending output of data to the multiplicity of light emitting elements of the volumetric three-dimensional display, said microcontroller controlling timing, animation, and communication routines; and one or more user interface controls in communication with the microcontroller to allow a user to draw in a three-dimensional volume of the volumetric three-dimensional display in real time, wherein the microcontroller and one or more user interface controls are operable to control a first voxel and a second voxel, wherein the first voxel is controllable independently from any voxel adjacent to the first voxel and wherein the second voxel is controllable independently from any voxel adjacent to the second voxel. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 41)
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27. A light sculpture method comprising:
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providing a volumetric three-dimensional display assembly; sending data to a multiplicity of light emitting elements of the volumetric three-dimensional display for controlling timing, animation, and communication; establishing user interface controls to allow a user to draw in a three-dimensional volume of the volumetric three-dimensional display in real time; and determining a fixed plane of the volumetric three-dimensional display, wherein if a voxel is the focus of control, the voxel is in the fixed plane. - View Dependent Claims (28, 29, 30, 31, 32, 33, 34, 35, 40)
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36. A light sculpture system comprising:
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means for providing a volumetric three-dimensional display assembly; means for sending data to a multiplicity of light emitting elements of the volumetric three-dimensional display for controlling timing, animation, and communication; means for establishing user interface controls to allow a user to draw in a three-dimensional volume of the volumetric three-dimensional display in real time; means for controlling each of a plurality of voxels independently. - View Dependent Claims (37, 38, 39)
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Specification