Massively multiplayer educational online role playing game
First Claim
1. A method of motivating learner success in target education skill practice when playing a multiplayer game comprising:
- a. creating a realm which provides a virtual world display on a learner control module;
b. providing a multiplicity of characters within the realm arranged such that each learner controls one or more characters;
c. arranging the characters to be persistent such that they exist under the learner control during multiple sessions of game play;
d. allowing a multiplicity of character attributes arranged such that each learner is able to customize the controlled character attributes;
e. using an activity module to provide a multiplicity of activities within the realm;
f. defining a multiplicity of target education skills chosen based on the learner'"'"'s educational attainment;
g. arranging the realm activities in a first group including a target education skill practice and a second group without the target education skill practice;
h. supplying a character level system arranged to accumulate the experience and accomplishments of the character by allocating an experience point value when the character successfully completes a game activity;
i. creating a character profile that is translated to a learner profile representing progress in mastery of the target educational skills;
j. including in the character profile a profile of character game experiences including experience points;
k. providing first and second group activities within the realm with feedback to the learner on errors in the target education skill practice; and
l. varying the experience points added to the character profile dependent on the feedback on errors in the skill practice wherein the learner is motivated to succeed in target education skill practice to produce a favorable learner profile.
12 Assignments
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Accused Products
Abstract
A massively multiplayer educational online game presents a computer generated gameplay world where acquiring and demonstrating mastery of educational skills is a requirement for survival and advancement of a learner'"'"'s game character. The game provides a method for effectively teaching a set of target educational skills by motivating the learner to improved understanding of the skills by having to demonstrate the skills as part of the game. The skills become immediately meaningful and relevant to the learner within the game itself, as feedback on skill understanding is provided directly, indirectly, or both directly and indirectly through game performance, motivating the learner to improve understanding of the skills.
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Citations
20 Claims
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1. A method of motivating learner success in target education skill practice when playing a multiplayer game comprising:
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a. creating a realm which provides a virtual world display on a learner control module; b. providing a multiplicity of characters within the realm arranged such that each learner controls one or more characters; c. arranging the characters to be persistent such that they exist under the learner control during multiple sessions of game play; d. allowing a multiplicity of character attributes arranged such that each learner is able to customize the controlled character attributes; e. using an activity module to provide a multiplicity of activities within the realm; f. defining a multiplicity of target education skills chosen based on the learner'"'"'s educational attainment; g. arranging the realm activities in a first group including a target education skill practice and a second group without the target education skill practice; h. supplying a character level system arranged to accumulate the experience and accomplishments of the character by allocating an experience point value when the character successfully completes a game activity; i. creating a character profile that is translated to a learner profile representing progress in mastery of the target educational skills; j. including in the character profile a profile of character game experiences including experience points; k. providing first and second group activities within the realm with feedback to the learner on errors in the target education skill practice; and l. varying the experience points added to the character profile dependent on the feedback on errors in the skill practice wherein the learner is motivated to succeed in target education skill practice to produce a favorable learner profile. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A method of teaching target education skills to learners using a multiplayer game comprising the steps of:
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a. selecting a multiplicity of target education skills; b. starting the game by each learner selecting one or more characters; c. providing a multiplicity of character game activities giving game performance level scores; d. requiring a first type of game activity include a target education skill demonstration without direct feedback to the learners on errors in demonstration of the target education skill; e. providing a second type of game activity without a target education skill demonstration; and f. arranging the first and second type of game activity with indirect feedback to the learners on errors in demonstration of the target education skill wherein demonstration of target education skills is required to improve game performance level. - View Dependent Claims (14, 15)
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16. An apparatus with multiple learner control module connections to a game realm for teaching learners a multiplicity of target education skills comprising:
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a. means for engaging each learner in target education skill practice; b. means for each learner demonstrating the target education skills; c. means for advancing game performance with successful demonstration of target education skills; and d. means for providing varying combinations of feedback to the learner on errors in demonstration of the target education skills wherein the feedback combinations are in a sequence including direct feedback and indirect feedback. - View Dependent Claims (17, 18, 19, 20)
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Specification