Video game machine with rotational mechanism
First Claim
1. A game machine, comprising:
- a booth;
a display component disposed in said booth;
an image generating device configured to generate images to be displayed on said display component;
a game gun configured to be aimed and fired at selected ones of the images generated by the image generating device;
a reaction generating mechanism configured to provide a recoil action to a player when said game gun is fired, wherein said reaction generating mechanism comprises;
a cylinder having first and second end portions;
a movable member disposed in said cylinder;
first and second valve units connected to the first and second end portions of said cylinder via first and second air supply tubes, respectively; and
an air supply connected to said first and second valve units via the first and second air supply tubes, said first air supply tube being connected to said first end portion of said cylinder and said second air supply tube being connected to said second end portion of said cylinder;
whereinsaid movable member reciprocates in said cylinder by air pressure controlled by opening and closing movement of the first and second valve units in accordance with the firing of the gun; and
various levels of recoil are created by adjusting an opening position of the first and second valve units;
a rotating platform disposed in said booth and configured to seat a player, wherein said rotating platform is configured to rotate about an axis that is substantially perpendicular to a radial direction of the rotating platform; and
a rotation controller configured to rotate said rotating platform;
whereinsaid image generating device changes images as the game unfolds; and
said rotation controller rotates said rotating platform on the axis according to the change of the images.
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Accused Products
Abstract
The invention provides an image processing unit for a shooting game in which suitable images can be displayed according to a given situation, and in which more exciting and easy-to-manipulate images are displayed. Coordinate values for objects in three-dimensional virtual space are established on the basis of prerecorded object shape data, view point positions are established on the basis of distances x1 and x2 from predetermined objects defined in three-dimensional virtual space (for example, the positions are lower when the distance is shorter, and higher when the distance is longer), the coordinate values established as described above are received, and the coordinate values are converted to a visual field coordinate system as seen from the view points established in the manner described above.
59 Citations
3 Claims
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1. A game machine, comprising:
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a booth; a display component disposed in said booth; an image generating device configured to generate images to be displayed on said display component; a game gun configured to be aimed and fired at selected ones of the images generated by the image generating device; a reaction generating mechanism configured to provide a recoil action to a player when said game gun is fired, wherein said reaction generating mechanism comprises; a cylinder having first and second end portions; a movable member disposed in said cylinder; first and second valve units connected to the first and second end portions of said cylinder via first and second air supply tubes, respectively; and an air supply connected to said first and second valve units via the first and second air supply tubes, said first air supply tube being connected to said first end portion of said cylinder and said second air supply tube being connected to said second end portion of said cylinder;
whereinsaid movable member reciprocates in said cylinder by air pressure controlled by opening and closing movement of the first and second valve units in accordance with the firing of the gun; and various levels of recoil are created by adjusting an opening position of the first and second valve units; a rotating platform disposed in said booth and configured to seat a player, wherein said rotating platform is configured to rotate about an axis that is substantially perpendicular to a radial direction of the rotating platform; and a rotation controller configured to rotate said rotating platform;
whereinsaid image generating device changes images as the game unfolds; and said rotation controller rotates said rotating platform on the axis according to the change of the images. - View Dependent Claims (2, 3)
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Specification